Category: Wargaming

Wargaming and Military History are the interests I pour most of my spare time into. This section concentrates on the wargaming rules I’m interested in. I’ve got quite a lot on running wargaming campaigns. I’ve also got sub-categories on: Crossfire, DBx (including DBA and HOTT), Twilight of the Sun King, Engle Matrix Games, Megablitz, Liberators QPR, Field of Glory. All other rules are lumped together.


A Case Study in Balagan Thinking – How I justify collecting Japanese

Fuzzy Thinking Brain

If you didn’t know, Balagan means messy or chaotic. And lately my head has definitely been balagan. I’m trying to justify building up a Japanese force for Crossfire. I’m trying to find ways to fit the Japanese into my Official Focus of Spain, Portugal, New Zealand, and Israel. I’ve got to say, it ain’t easy. But with quite a lot of mental gymnastics I might manage it.

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Japanese Leg Battalion – Revised Organisation for Crossfire

Crossfire Order of Battle Logo

John Moher’s post, Modelling Japanese in Crossfire, prompted me to think about the Crossfire order of battle for the Japanese. John highlights some ways where the official Crossfire order of battle is incorrect but he doesn’t write it out in full. So I set out to document a new Crossfire organisation for a Japanese Leg Infantry Battalion. Turns out it was more complicated than I anticipated. And I ended up diverging from John’s suggestions a bit.

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Musing on Japanese HMG in Crossfire

Japanese Type 92 Heavy Machine Gun In use during Battle of Changsha 1941

I’ve been musing about Japanese HMG under Crossfire. The official rules make them expensive rifle squads. Personally I challenge both the reduced firepower and increased close combat ability of these heavy machine guns.

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Musing on Japanese Knee Mortars in Crossfire

Japanese 5cm Type 89 grenade discharger - Knee Mortar - Square

In World War II the Japanese issued three 5cm Mortars to every Rifle Platoon. Standard Crossfire makes the Knee Mortar rather useless. John Moher reinstates them as an effective piece of combat kit. And I do the same, but in a much simpler fashion.

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Welsh versus Picts 2 – An Arthurian HOTT Battle Report

Arthurian HOTT 799 The Morrigan appears in front of the Pictish host

Chris Harrod and I had another game of Arthurian HOTT. This featured Chris’s Chris’s Picts on sabots to provide Big Bases. I fielded my Welsh (Cymry) with Arthurian and Reconquista Christian Elements for Big Base HOTT. I went for my traditional historical Welsh option where the religion is implicit. Chris put a Goddess on table (the Morrigan).

Summary: The Morrigan was scary and my Welsh had to dance around a bit, but it turned out god was on our side and Arthur’s host took the day.

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Steven’s Fallschirmjäger Battalion for Crossfire

Fallschirmjaeger 6340 Battalion Commander showing ID

This post is long overdue. Roland painted the last of the Fallschirmjaeger in June 2011 and I got them based soon afterwards. Tragically I haven’t used them in a game of Crossfire. I guess I don’t often create Crossfire scenarios for German paratroopers. Perhaps when I have some Kiwis to fight them in the Italian Campaign; I should bump the New Zealanders up in the priority list. Anyway, here are my Fallschirmjaeger.

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Play Test of Mac’s Crossfire Missions in the Pacific

CFM3BS 3 Japanese infantry behind Chi-Ha Tank

Brett Simpson play tested Mac’s Crossfire Missions v3 using his Pacific War kit. So this was a pick up game for Crossfire with Japanese facing Australians.

Summary: fun and exciting game. Brett’s Australians won, making a successful Withdrawal in the face of a Japanese Breakthrough attempt.

All words are Brett’s.

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Steven’s Russian Artillery for Crossfire

A-203 Artillery - Russian 203mm 1

Artillery is essential in Crossfire, so to support my Russian Rifle Battalion I have forward observers for a variety of calibers of weapon. In addition I’ve got the artillery pieces as heavy weapons stands. This post covers field guns, howitzers, infantry guns, heavy mortars, Katyushas, anti-tank guns, and anti-aircraft guns. The Soviets were keen on firing direct so having the models makes sense. Admittedly I haven’t used many except the anti-tank guns.

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Steven’s Russian Rifle Battalion for Crossfire

R-.BC Russian - Battalion Commander 1

I’ve taken the liberty to update my previous post on Steven’s Russian Rifle Battalion for a number of reasons:

They have done good service; I received them, from my mate Roland in New Zealand, on 15 November 2001. I rebased them using Sand, Flat Earth paint, and Dry Brushing I took the opportunity to give them the proper Battalion Code = “R”

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Steven’s New Kingdom Egyptian Army for Big Base DBA

New Kingdom Egyptian 72 Camp with Sherden Guard

I’ve had my New Kingdom Egyptian army for four years now. Wow. I thought it was time to feature in. It is for Big Base DBA. I’ve taken both options from DBA I/22 New Kingdom Egyptian 1543BC-1069BC.

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Welsh versus Saxons – An Arthurian HOTT Battle Report

Arthurian HOTT 671 Welsh mounted go in again

Jamie fancied a bit of Dark Age gaming. So I dragged out my Welsh (Cymry) for Britannia 600 AD and more Fall of Rome figures to make a Saxon army for Jamie.

Hordes of the Things (HOTT) is fast becoming my go to rules for the Dark Ages so this was going to be a bit of Big Base HOTT. Or, more precisely, Arthurian HOTT.

Summary: Grindy dark age affair with lots of flavour. Bad going made the battle bitsy. Arthur took the day.

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Play Test of Mac’s Crossfire Missions v3

CFM3-685 Deployment - Soviets have SU-152

Chris Harrod and I played a game of Mac’s Crossfire Missions v3. So a pick up game for Crossfire with the option of reinforcements.

Summary: Good tense game. I conducted a fighting withdrawal in the face of massive Soviet firepower and took the game. Reinforcements gave more options (good) and did not unbalance the game (also good). I wax lyrical about the game in the conclusions and observations section at the end.

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Mac’s Missions v3 – Revised Pick Up Games for Crossfire

Macs Crossfire Missions Logo Thumb

A frequent suggestion for Macs Missions v2 is to give the attackers more troops. In v2 both sides get the same order of battle. Attackers have to capture enemy territory and are likely to take losses in the attempt. In compensation they get bonus victory points for achieving their more challenging mission. In the new version of Mac Missions (v3) both sides get the option of reinforcements but taking reinforcements makes victory harder. Or, put another way, taking more troops offsets any victory point bonus.

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Operational Terrain 7 – What size Hex/Square Grid to use?

Grid Size 5 - 4 Inch Hexes

Cards on the table, I should have started with this experiment first. It might be too late, because I’ve been doing a lot of Experimenting on a 4 Inch Hex Grid, but I thought I’d see how my 15mm figures fit into the hex grids (4″ and 5.5″) and square grid (4″) that I’ve already got. The answer … not very well. This is, of course, for my as yet unwritten rules for operational level wargames called Deep Battle.

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Deep Battle Design Notes 5 – Why Railway Lines are significant for Operational Warfare

I’m planning on having railway lines and roads on table for games using my, as yet unwritten rules, Deep Battle rule set. But do I need them? This is basically what Richard asked in a comment about my post Operational Terrain 3: Experimenting on a 4 Inch Hex Grid. Richard asked “do your roads/railways have any game significance? If they don’t you could take the bold step of forgetting them.” I think they are essential.

By coincidence I recently read “Thunder in the East” by Evan Mawdsley and if anything this reinforced my opinion that a set of Operational

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