Publication History for THW

The Two Hour Wargames range has been developing for over ten years. Chain Reaction 3.0 represents the most current thinking on the underlying rule mechanisms. When considering which of their commercial rules to buy I’m interested in how old they are; the older the rules the more out-of-date they will be. For example, Legends of Araby (2003) uses d10 whereas Chain Reaction 3.0 uses d6.

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Ghosts as Blinds / Hidden Movement Markers for Wargaming

Some rule sets use a system of hidden movement markers to allow hidden movement without the aid of an umpire. These markers can represent both real and dummy troops – thus achieving some kind of fog of war. Different games have different names for these markers but examples are “Dummies”, “Blinds” and “PEF”.

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