Reformatted DBA-RRR French Army List (Italian Wars 1494-1559 AD)

DBA-RRR Army List Logo

Following my reformatting of the DBA-RRR army list for the Spanish, I’m now doing their main opponents … the French of the the Italian Wars. The aim is to: (1) more closely match the style of other DBx army lists; (2) to understand them better with a view to perhaps tweaking them in the future; (3) know what to buy/build/paint.

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Reformatted DBA-RRR Spanish Army Lists (Italian Wars 1494-1558 AD)

DBA-RRR Army List Logo

Tony Aguilar’s DBA-RRR, for DBA Extension rules for Renaissance, Reformation and Restoration 1500-1700, look promising for playing the Italian Wars. Aguilar provides army lists to accompany the rules, based on those for DBR, but I have some gripes with the formatting. In this post I reformat the DBA-RRR Spanish Army Lists (1494-1558 AD) to more closely match the style of other DBx lists. I admit it also helped me internalise the lists – understand them better – with a view to perhaps tweaking them in the future.

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The Embankment – A Crossfire Battle Report

KB4F02 The Railway Embankment

Jamie Wish and Chris Harrod played “The Embankment” (KB4F), the third game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the area of the Leningrad-Moscow Railway line – the Embankment – against overwhelming odds.

Summary: Jamie’s Soviet both infantry and armour – broke through the thin Spanish line. This will make the fourth battle tougher for Chris.

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2018 Confessions of a Megalomaniac Wargamer and Amateur Historian

Megalomaniac

My inner megalomaniac is back. This post is a follow on from my 2017 Reflections of a Megalomaniac Wargamer and Amateur Historian. The previous post was a retrospective of the last 23 months, which means pointing out my successes. This post is the (overly ambitious) list of what I’d like to get done in the coming year. It is the more embarrassing part. The confession. Bear in mind these are more or less active projects.

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Terrain Templates from Sisal Florist Mesh Wrap

Sisal Wrap Wood Template

I’m always on the hunt for better wargaming kit. So a couple of years ago I experimented using Sisal Florist Mesh Wrap for terrain templates.

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2017 Reflections of a Megalomaniac Wargamer and Amateur Historian

Megalomaniac 2017

I have noticed that my The Confessions of a Megalomaniac Wargamer and Amateur Historian of 2015 was literally a confession, describing my overly inflated ambitions and incomplete projects. But the 2016 edition was more a reflection on my progress against those goals. It has been a 23 months since the 2016 edition and it is time to revisit. But I’m going to split the reflection aspect from the confessions bit. So this is my reflection on the 23 months from the beginning of 2016 to the end of 2017.

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Spaniards in 50 Middle East Commando

Middle East Commando

Over the years Antonio Fajardo has kindly sent me information on Spaniards in British Service during WW2. As a culmination of over 25 years research, Antonio has managed to find the name of every Spaniard in the 50 Middle East Commando unit. He has kindly let me publish the list. In addition to the list itself, I have paraphrased various of Antonio’s comments to give some context.

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What is a Bathtub Campaign in Wargaming?

Bathtub Navy for Bathtub Campaign

I’m not a fan of the Bathtub approach in wargaming. Bathtubbing is a mechanism to use smaller scale rules to fight larger scale battles or operations.

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Kharkov 1942 Map for PanzerGruppe with 10km Hexes

Kharkov Map for PzGruppe

In a moment of enthusiasm I drew a map for the Second Battle of Kharkov at one hex per 10 km. Perfect for PanzerGruppe. I thought I’d share it, although I’m no longer sure I’ll use it.

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Lasalle with Big Bases – Introducing Combat Value

Big Base Infantry Line

All my Peninsular War infantry/cavalry units are on Big Bases with two big stands per unit. Also I don’t want to combine small units in the South American Wars of Liberation because there are already only a few units on table and I want to represent them all. So I need some way to represent the number of men, and hence number of stands, in a different way to standard Lasalle.

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Tabletop Operational Wargame Inspired by Drive on Moscow

Balagan Operational Warfare Example Map 2 v2

I’m still looking at my options for Wargaming Rules to use for the Operational Level of War. This time I thought I’d have a look at the iPad wargame “Drive on Moscow” by Shenandoah Studio. It is right up my alley being an operational level warfare and on the Eastern Front. Continuing my experiment of translating other game systems to the table top, I wondered what Drive on Moscow would look like as a generic set of table top rules. I haven’t tried to follow the original game slavishly, just get something with the same flavour.

Previously I did

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Do I have enough Ruins?

I have been collecting, making, and painting Ruins for quite some time. All for my long term Stalingrad project. So I thought I’d get all my ruined buildings, rubble piles, and shell holes out and see if I had enough. What do you reckon … do I have enough ruins?

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SixMillBuilders Interlocking MDF Roads for 100mm Hexes

SixMillBuilders-Normandy-Table-3

I thought I’d share some of the ideas of Willem from SixMil Builders on terrain for hex mats/tables. In particular his interlocking MDF roads. He also makes 6mm buildings to match.

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Operational Terrain 1: Experimenting with River Templates for 4 Inch Hexes

Rivers for 4 inch hexes – Templates for most likely options

Quite a lot of the Operational Level Wargames I looked at recently use a hex grid. And 4 inch hexes seem about the right size for the table top – at least to me – so I have been wondering what to do about terrain. My normal terrain will sit on hexes fine. But rivers are different. That realisation lead to experimenting with templates for generating river features to sit on top of a hex mat.

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Tabletop Operational Wargame Inspired by Hell’s Gate

Balagan Operational Warfare Example Map

During my review of operational level wargames, Martin Rapier put me onto Philip Sabin’s game “Hell’s Gate” within the book “Simulating War” (Sabin, 2012). Hell’s Gate is an operational level board game focusing on the Korsun Pocket of 24 Jan – 16 Feb 1944. I wondered what this game system would might look like as a generic set of tabletop rules for operational level warfare on the Eastern Front. As an experiment, I drafted such a set of rules. Here is what I came up with. It is my work, I have for example completely replaced the combat system, but

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