Small Threat to the Flank – A Crossfire Scenario

Threat to the Flank Map 4x4 v6

This is the small version of Scenario 2: Threat to the Flanks from “Scenarios for all Ages” (Grant & Asquith, 1996) converted to Crossfire. It follows guidelines for Crossfire Scenarios for all Ages. It is a “small” game because there is only a company defending.

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Crossfire Scenarios for all Ages

Scenarios for All Ages Cover

I’m looking for more small Crossfire Scenarios so I wondered how the “Scenarios for all Ages” of Charles Grant and Stuart Asquith would transfer to Crossfire. The scenarios were “intended to provide a mixture of fun, excitement and challenge.” Sounds good to me and I could say the same for Crossfire, so it seems like a good match. However it does take a certain amount of tweaking to get the scenarios to work for Crossfire. And make them “small”. This post is about those tweaks.

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Balagan Point System for Crossfire

Crossfire Balagan Points System

Dick Bryant got in contact this week and said “I just spent an unproductive 1/2 hour looking for your write ups on using points to balance a scenario. Where did you put it?” It isn’t there. Sorry about that Dick. My points system was missing because it is based on the points at the back of the rules. However, on reflection, I think there are sufficient differences between what I do now and what the rules say, that I should share.

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How many figures will I need to start playing Crossfire?

Typical Company in Crossfire - Red

One of the Frequently Asked Questions (FAQ) for Crossfire is “How many figures will I need to start playing?” The answer is a company a side. 78 figures in total, if you follow my recommendations.

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Paper Factory – A Crossfire Battle Report from Krasny Bor

KB1R-004 Table

Jamie Wish and Chris Harrod played “Paper Factory” (KB1R), the second game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the Paper Factory, in a loop of the Ishora River, against overwhelming odds. Jamie’s Soviets captured all three objectives and won.

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Possible Crossfire House Rule to Block LOS over 2 low terrain features

House Rule - Two Low Features Block LOS

A couple of guys on the Crossfire Yahoo forum mentioned they have house rules for blocking LOS across two terrain features, when normally this would be unrestricted. Increasingly I think this is a good idea.

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Interpreting the Protective Cover of Walls in Crossfire

Walls - Protective Cover from Direct Fire

A discussion on the Crossfire Yahoo Forum got me thinking about the protective cover offered by wall features in Crossfire. I think I had it wrong. The difference of interpretation relates to whether or not a wall provides protective cover in direct fire between two squads, neither of which is touching the wall.

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The Pontville Bridge / Race for the Last Bridge – A Crossfire Scenario

Pontville Bridge Map

This is Anders Christian Böss’s Crossfire scenario “The Pontville Bridge / Race for the Last Bridge”. It is 6 June 1944 and a German force is defending against US paratroopers and ground troops. This scenario is one level of organisation lower than normal Crossfire, so a stand is a fire team not a squad; so, although it might not look it, that means this is a pretty big scenario by Crossfire standards. All words and photos by Anders.

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Assault of the Pontville Bridge – A Crossfire Battle Report

Pontville-sur-Mere

Anders Christian Böss sent through an after action report for his Crossfire game “Assault of the Pontville Bridge”. All words and photos by Anders.

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Advance from Ian Ishora – A Crossfire Battle Report from Krasny Bor

KB1F-05 Table

Jamie Wish and Chris Harrod played “Advance from Ian Ishora” (KB1F), the first game of my Krasny Bor Campaign featuring the Blue Division defending against overwhelming odds in an epic Crossfire campaign.

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WW2 using One Hour Wargames

OHW 102 Soviets roar towards left hand bridge

The World War II version of Neil Thomas’s One Hour Wargames is slightly more complicated than the Dark Age version (see 448 AD Battle Report). So Chris Harrod and I gave it a go. We played two games in an evening. I’m not a fan, of the WW2 variant and OHW in general. I tried. I really tried. We played four games in total, but I think I’ll give up on OHW now.

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Playing the Krasny Bor Crossfire Campaign with two players

Krasny Bor Campaign - Two Players

At the end of last year Jo asked if I had ever revisited my Krasny Bor Campaign for Crossfire and the Blue Division. Sadly the answer was no, but it prompted me to rectify the lapse.

I have persuaded Chris Harrod and Jamie Wish to play the campaign. This was a bit different: two players not eight; two months not two days. Here is some advice for anybody who wants to give it a go.

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Water Party – Scenario Design Experiment for Crossfire and Fogo Cruzado

PCWW-14 More insurgents

Immediately following our successful experiment on Ambush scenarios for the Portuguese Colonial War, Jamie Wish and I tried another type of scenario. The goal of our second game was to defend a water party, which is an idea from FNG of Two Hour Wargames. Of course, our version of the scenario was for Crossfire and my Fogo Cruzado variant.

As a scenario design experiment, this one failed in a pretty spectacular fashion. But maybe I’m biased because Jamie won, and very quickly. 😉 Anyway, the good news is that we learnt a few things.

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African Ambush – Scenario Design Experiment for Crossfire and Fogo Cruzado

PCWA07 Portuguese patrol entering village

I’m in the process of writing a solo campaign for Portuguese Colonial War called “African Tour”. This process has been dragging on for years. Instead of sitting with my computer imagining what might make a good game, I decided to experiment with some of my ideas. So I invited Jamie Wish over, we got out my (previously unused) figures and tried an ambush scenario for Crossfire and my Fogo Cruzado variant.

Despite the scenario design misgivings I had before we started, it was actually a pretty good game. Exciting and novel.

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454 AD Roman versus Suevi – A One Hour Wargames Battle Report

454AD-16 Crunch time

The sixth game in our Fall of Hispania Campaign occurred in 454 AD, 6 game years after the last battle. In fact we played both games in one evening using the Dark Age variant of Neil Thomas’s One Hour Wargames. Chris Harrod rolled Roman and I got Suevi.

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