Revised Points System for Crossfire Armour

In Crossfire all tanks have the same point cost even though they have different characteristics. Similarly for armoured personnel carriers (APC) and anti-tank guns (ATG). The idea is you pay the standard points cost and then roll dice to see what type of tank/gun you get for your points. It is a bit like a lottery … buy your ticket and see what you win.

The lottery system has a certain appeal, but being brought up in the Ancients world of WRG I was inclined to extend the points system to cover specific vehicles and guns for those players who like to pick exactly what they’re going to get in their force. I used a calculation based on the Crossfire characteristics of the tank/gun (ACC, HE, etc).

The points costs are shown in my datasheets.

Calculation

I used the following factors to derive the points in the datasheets. The top half of the table has constants and the bottom half multipliers.

Weapon Weapon Constant Arm Front Arm Rear ACC PEN MG HE EFF Smoke HD Speed CC Passenger
Constants
AFV+Gun -3.00 3.00 -1.00
AFV+MG -3.00 -1.00
Gun 0.00 3.00
IAT 0.50 3.00
Indirect -1.00
Multiplier
AFV+Gun 1.25 1.50 0.50 1.00 0.50 0.50 0.50 1.00 1.00
AFV+MG 1.25 1.00 0.50 1.00 1.00
Gun 0.75 0.75 0.75
IAT 0.35
Indirect 1.00 1.00

You’ll notice that only AFV+Gun (i.e. tanks) use ACC in their calculation. This is because under my ACC regime only tanks have a variable ACC – it can be 0 or -1. Guns are always +1 and IAT are always -1, so this is factored into the Weapon Constant.

ARM Rear is ignored because I assume this increases in proportion to ARM Front. Ditto fo EFF and HE.

I give vehicles a Speed, which limits the number of move actions, but not fire actions.

CC is close combat modifier, and factors in the presence/absence of a turret and whether the vehicle is open topped.

All vehicles can carry one passenger; some, i.e. APCs, can carry more. .

Guns Examples

The factors for a Gun are highlighted in red in the table above. Using these factors the calculation for a Gun is:

+ 0.00
+ 0.75 * (3 + PEN)
+ 0.75 * HE
+ 0.75 * Smoke

The final value is rounded to the nearest half integer.

So for a 3.7cm PaK 35/36 ATG (ACC = +1, PEN = -3, HE = 0; EFF = 0; Smoke = 0) the cost is 1.0 points, i.e. not very much. But then again with no HE, no Smoke, and a pathetic PEN, this is probably fair.

In contrast a 7.5cm le IG (ACC = +1, PEN = -2, HE = 4; EFF = 2; Smoke = 3) has a cost of 6.0 points. Also seems reasonable for gun with much better HE, some smoke and even a better PEN than the 3.7 cm.

As a final example, the 8.8cm Pak 43 ATG (ACC = +1, PEN = +3; HE = 5; EFF = 2; Smoke = 0) has a
cost of 8.5 points, i.e. nearly three times the cost of a ATG in standard Crossfire, but it
is much more effective than the 6.0 point IG.

Tank (i.e. AFV+Gun and AFV+MG) Examples

Tanks either have a main gun (AFV+Gun) or they don’t (AFV+MG). APCs are also lumped into AFV+MG.

The calculation for AFV+Gun is: The calculation for AFV+MG is:

-3.00
+ 1.25 * ARM Front
+ 1.50 * ACC
+ 0.50 * (3 + PEN)
+ 1.00 * MG
+ 0.50 * HE
+ 0.50 * Smoke
+ 0.50 * Speed
+ 1.00 * CC
+ 1.00 * Passengers

-3.00
+ 1.25 * ARM Front
+ 1.00 * MG
+ 0.50 * Speed
+ 1.00 * CC
+ 1.00 * Passengers

So for example, a Pz I with just machine guns is 6.5 points. A half track is 8 points as it can also carry passengers. A Pz III G is 9 points, a Pz IV G is 14, a Panther 17, a Tiger I is 16 and a Tiger II 20.5.

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