There are lots of wargaming rules for World War 2. These are the ones I play: Crossfire, Megablitz, Rapier Offensive and Engle Matrix Games. One day I might write up my thoughts on the competitors, of which there are many.
Crossfire is a company level game. A stand is a infantry squad or a tank. A player commands a company or, in a larger game, a battalion.
There are two unique aspects of this game system:
- No rulers
- Uses an initiative system
Movement is from feature to feature and because of the initiative system you can move across the entire table in one turn.
Only one side has initiative at a time. They retain initiative until they pass, fail an action, or the enemy seizes initiative by successfully shooting/fighting a friendly stand.
These differences have led to the most exciting games I have ever played.
Megablitz is an operational level game by Tim Gow. Being “operational” a stand is a battalion or a Russian regiment. A player commands a Corps.
I’m attracted to operational games as it gives a sense of what it was like to be a WW2 general. I’d rather command a corps rather than a squad. In fact the scale of the game gives me the chance of commanding an entire army on table.
Rapier Offensive is another Operational level game with a stand being a battalion.
Unlike the game systems above Rapier Offensive is played on a grid. It is also unusual that it assumes all players fight the umpire and the attackers have at least a three to one advantage in numbers. Again it allows me to have a corps or even army on table.
Engle Matrix Games are radically different. They aren’t table top games. The essence of Engle Matrix Games is that they allow you to do whatever you want to, so long as you can make a logical argument. The “Matrix” of the title is really just your mental picture of what the game world is – from general reading, pre-game briefing and successful arguments.