Category: Campaign


417 AD Visigoths versus Roman – A Dux Bellorum Battle Report

Cataphracts surrounded

It is 417 AD in our Fall of Hispania Campaign, four game years since our last battle. I rolled the Visigoths again but this time Chris Harrod got Late Roman. The rules were Dux Bellorum.

The summary is: Being new to the rules I assumed the hill was difficult terrain, deployed accordingly, realised too late I was wrong, and then watched as Chris rolled over my hastily improvised battle line.

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413 AD Visigoths versus Vandals – A Big Base DBA Battle Report

Visigothic nobles

Chris Harrod and I finally got around to playing another game of the Fall of Hispania Campaign based on these campaign rules. Four game years have passed since the first game so the nominal campaign date is 413 AD. Tragically it has also been four real years since we played the first game. Chris rolled Vandals and I got Visigoths. The rules were Big Base DBA.

The summary is: Short game with the Visigoth wedges smashing through the Vandal shieldwall.

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Operation Crossfire 2014

Operation Crossfire Allied Sunray map

Nikolas Lloyd has announced “Operation Crossfire” for November 2014. A world wide event using Crossfire as the tactical rules.

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3 Round Normandy – A Three Game Crossfire Campaign

Normany 3 round campaign

This is a 3 Round Campaign set during the Normandy Campaign of 1944 with Crossfire as the tactical rules. I threw it together because Dick Bryant was interested in how to run my Kursk 3 Round outside the Eastern Front.

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Linked Scenario Campaigns

Tarnopol 3 Round Campaign Map

I often write about linked scenario campaigns but haven’t actually said what I mean. Linked scenarios are exactly what they sound like – a series of pre-determined scenarios linked together to make a campaign.

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Simulating Politics in a Wargaming Campaign with Political Tokens

Political tokens

War is merely the continuation of politics by other means

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Crossfire at Position Four – A Linked Scenario Campaign

Position Four Linked Scenario

A Crossfire linked campaign with two scenarios: Village P and Line N-M. The campaign setting is based on Hartmann: Infiltration of Position Four.

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1-to-1 Skirmish Campaign for the Portuguese Colonial War

Rules for a Portuguese Colonial War campaign game with some kind of 1-to-1 skirmish rules, like Freakin’ New Guy (FNG) by Two Hour Wargames or a variation on Two Page Skirmish Rules (TPSR) or Troops, Weapons and Tactics (TW&T) by the Two Fat Lardies, as the tactical rules.

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Playing the Fall of Hispania Campaign

Visigothic nobles

I’ve been reflocking my Fall of Roman armies and wanted to take them for a spin. I prefer scenarios but these are unusual in this period, pick up games being more common. I decided to put our pick up games in a context and came up with the Fall of Hispania Campaign mechanism.

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409 AD Alans versus Dominate Roman Battle Report

Chris Harrod and I started playing the Fall of Hispania Campaign. Chris rolled Alans and I got Dominate Roman. The rules were Field of Glory.

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Fall of Hispania Campaign

I’m in the process of re-flocking my Fall of Rome armies. I’ve mostly done the Alans, Huns, and Germanic Cavalry (Visigoths, Vandals, Suevi). Now I’ve got the the Germanic foot horde to do. Romans later.

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Alexander the Great’s Solo DBA Campaign

Paul from the Man Cave wondered if I’d seen Solo Wargamer: Micro-Campaigning Part II. I hadn’t but I did find it quite interesting – it reminds me of the mechanisms that Two Hour Wargames use for their campaigns. My first thought was that this would be perfect for a campaign featuring Alexander’s trek into the East. (Can you tell what I’ve been reading lately?) It uses DBA.

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Firestorm Campaign

The Firestorm Campaigning system is from the BattleFront crew. I haven’t actually seen Firestorm Bagration – the book with the campaign system in it – but there is a fair bit publically available and it is fairly easy to fill in the gaps. I wanted to figure out whether the system would be applicable to game systems other than Flames of War, specifically Crossfire, so this page is what I could deduce about the campaign system from what I could find and filling the gaps myself.

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Mapless Holy Roman Empire Campaign

The Holy Roman Empire (HRE) board game by Mark McLaughlin has elements, including a great map, which make it a good basis for a miniatures campaign. A Mapless Campaign is simple to run and encourages on-going participation by the players. This is my stab at combining the two.

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What I like in a campaign / multi-player game

My first ventures in campaigns were two large, 12-14 player, Ancient/Medieval DBM Campaigns. One was called Europe 1100 AD and the other Europe 1455 AD. The mechanics were fairly simple being based on DBA campaigns but I quickly found problems and the campaigns petered out when people lost interest. I now favour even snappier campaign rules and less people.

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