Category: Operational

2015 Confessions of a Megalomaniac Wargamer and Amateur Historian


One of the things that really impresses me about Paul Ward of Matakishi’s Tea House is his focus. He chooses a new project, plans the project, does the project, finishes it, and moves on.

I’m a bit more scatter gun myself despite the fact that at work I encourage teams to limit work in progress. I start with a focus and get a lot done but then often wander off on a tangent when something else comes up that sparks my interest. I let myself do that because this is my hobby, not my job. A hobby shouldn’t really

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PowerPoint Maps: From CC2 to PowerPoint for Drawing Maps

Crossfire at Position Four- The Village P Scenario

I’m starting to use Microsoft PowerPoint to draw maps for my Wargaming projects. So I thought I’d start a series on how to do that.

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Wargaming Rules for WW2

There are lots of wargaming rules for World War 2. These are the ones I play: Crossfire, Megablitz, Rapier Offensive and Engle Matrix Games. One day I might write up my thoughts on the competitors, of which there are many.

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You can never have too many trucks

Russian Zis-5 3-ton truck

“You can never have too many trucks” is a catch phrase of Megablitz players, and, in fact, of players of other operational games such as Not Quite Mechanised. You see Megablitz includes rules for logistics and transport for those supplies is very important. Megablitz forces also need headquarters and signals units; signals units in particular are something that rarely appear on a wargaming table.

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Position Four – A Megablitz Battle Report

Chris Harrod and I played my Position Four Scenario for Megablitz. The game featured a few firsts:

The first outing of my of my four horse artillery limbers. The first time I’ve fielded my Russian and German supply carts. The first time I’ve used one of my newly painted MDF base boards. The first time I’ve used by 45x45mm sabots for Russian Rifle Regiments. The first time we’ve played a game on a ridiculously skinny table. The first Megablitz game in a long time

Chris took some snaps on his phone.

Setting: Eastern Front, Central Sector; Sometime 1

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Converting from Panzer Korps to Megablitz

Panzer Korps HQ Yahoo Group has quite a few free scenarios. I’m not interested in trying a different rule set but the scenarios did seem suitable for transferring to Megablitz. These are my rough notes for doing a conversion.

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Spanish Blue Division in Megablitz

A Megablitz order of battle Blue Division. Officially the 250th Infantry Division of the Wehrmacht and comprising Spanish Volunteers, this unit was also know as the Spanish Volunteer Division, Division Azul, or the Blue Division.

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Position Four – A Megablitz Scenario

A Megablitz scenario for WW2 featuring the Infiltration of Position Four.

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2 New Zealand (NZ) Division in Megablitz

A Megablitz order of battle based on the Historical Order of Battle of 2 NZ Division for Italy 1943.

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Why Megablitz Appeals

All my WW2 (and similar) for the last few years has been Crossfire in which you have a company to battalion a side. I like Crossfire but I was also interested in something pitched at a higher level. Megablitz! is a operational level set of rules by Tim Gow for World War II. A game turn represents two hours. Stands generally represent battalions (or Soviet regiments).

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Rule Clarifications and House Rules for Megablitz

I’ve put together some notes below on rules that I found a bit puzzling. They result from asking the Megablitz Yahoo Forum for clarifications. Thanks to in particular to Martin Rapier and Bob Cordery for sharing their wisdom.

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A Dot in Russia – A Megablitz Scenario

Table Dot in Russian 8x4

The Megablitz rule book includes a 1940 scenario called Dot Sur La Mappe. It is a fictional scenario and, as the name suggests, is a bit tongue in cheek. I understand the orders of battle just reflect the forces available to Tim Gow (the author) at the time.

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What I like in a campaign / multi-player game

My first ventures in campaigns were two large, 12-14 player, Ancient/Medieval DBM Campaigns. One was called Europe 1100 AD and the other Europe 1455 AD. The mechanics were fairly simple being based on DBA campaigns but I quickly found problems and the campaigns petered out when people lost interest. I now favour even snappier campaign rules and less people.

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Battle of the Ebro – A Rapier Offensive Scenario

I keep getting inspired by Martin Rapier and in particular his ideas on operational level games. Most recently what captured me was his article “The Battle of the Ebro, July 1938: A Spanish Civil War Megablitz Scenario” (Rapier, 2007). I’m not too interested in Megablitz but I am into the Spanish Civil War and this seemed like a good opportunity to try out Martin’s own rules which I’ve summarised previously on my Rapier Offensive page.

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Rapier Offensive – A Multiplayer Operational Game

Martin Rapier has created a simple set of rules to allow a group of players to play operational level games. His rules are embedded within the context of Operation Uranus (19 Nov 1942). I’ve abstracted his rules so I can then apply them to different settings (and tweaked them a bit as I did so).

These rules are ideal for a typical offensive where the attackers have three to one odds against the defenders – something that is not possible in most rule systems. One of the beauties of this system is that it is a cooperative effort more

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