Category: Operational

Position Four – A Megablitz Scenario

A Megablitz scenario for WW2 featuring the Infiltration of Position Four.

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2 New Zealand (NZ) Division in Megablitz

A Megablitz order of battle based on the Historical Order of Battle of 2 NZ Division for Italy 1943.

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Why Megablitz Appeals

All my WW2 (and similar) for the last few years has been Crossfire in which you have a company to battalion a side. I like Crossfire but I was also interested in something pitched at a higher level. Megablitz! is a operational level set of rules by Tim Gow for World War II. A game turn represents two hours. Stands generally represent battalions (or Soviet regiments).

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Rule Clarifications and House Rules for Megablitz

I’ve put together some notes below on rules that I found a bit puzzling. They result from asking the Megablitz Yahoo Forum for clarifications. Thanks to in particular to Martin Rapier and Bob Cordery for sharing their wisdom.

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A Dot in Russia – A Megablitz Scenario

Table Dot in Russian 8x4

The Megablitz rule book includes a 1940 scenario called Dot Sur La Mappe. It is a fictional scenario and, as the name suggests, is a bit tongue in cheek. I understand the orders of battle just reflect the forces available to Tim Gow (the author) at the time.

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What I like in a campaign / multi-player game

My first ventures in campaigns were two large, 12-14 player, Ancient/Medieval DBM Campaigns. One was called Europe 1100 AD and the other Europe 1455 AD. The mechanics were fairly simple being based on DBA campaigns but I quickly found problems and the campaigns petered out when people lost interest. I now favour even snappier campaign rules and less people.

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Battle of the Ebro – A Rapier Offensive Scenario

I keep getting inspired by Martin Rapier and in particular his ideas on operational level games. Most recently what captured me was his article “The Battle of the Ebro, July 1938: A Spanish Civil War Megablitz Scenario” (Rapier, 2007). I’m not too interested in Megablitz but I am into the Spanish Civil War and this seemed like a good opportunity to try out Martin’s own rules which I’ve summarised previously on my Rapier Offensive page.

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Rapier Offensive – A Multiplayer Operational Game

Martin Rapier has created a simple set of rules to allow a group of players to play operational level games. His rules are embedded within the context of Operation Uranus (19 Nov 1942). I’ve abstracted his rules so I can then apply them to different settings (and tweaked them a bit as I did so).

These rules are ideal for a typical offensive where the attackers have three to one odds against the defenders – something that is not possible in most rule systems. One of the beauties of this system is that it is a cooperative effort more

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Wargaming Maps with Campaign Cartographer

The Crossfire supplement Hit the Dirt contains maps made using Campaign Cartographer 2 (CC2 Pro) (available from Bill Rutherford, one of the authors of Hit the Dirt, kindly gave me some advice on using CC2 and the notes below are based on Bill’s advice and my own fumbling experiences.

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