The World War II version of Neil Thomas’s One Hour Wargames is slightly more complicated than the Dark Age version (see 448 AD Battle Report). So Chris Harrod and I gave it a go. We played two games in an evening. I’m not a fan, of the WW2 variant and OHW in general. I tried. I really tried. We played four games in total, but I think I’ll give up on OHW now.
Battle 1: Scenario 3: Control the River
In the first battle we played “Scenario 3: Control the River”. We lined up, shot each other across the river, although I started shooting first, and probably because of that, I won. It wasn’t a very interesting game.
Battle 2: Scenario 4: Take the High Ground
In the second battle we played “Scenario 4: Take the High Ground”. The scenario was more interesting than the three previous ones, because I started the battle with an outpost far forward of the rest of my troops.
In this battle I had a Mortar unit, something that was missing from the first battle. The Mortars fired over the top of the hill at the approaching Germans. This added a slight touch of interest to the game.
The deciding factor was that Tanks take half damage when on hills. Presumably this is to simulate Hull Down position. I benefited from this as Chris approached my outpost. But he concentrated on my Tank unit, destroyed it, and drove his two tank units onto the hill, and shot up my Mortar unit. That is when the Tank on a Hill rule went a bit weird. Hull Down makes sense if the enemy is ahead and on the flat. For the second half of this battle I had infantry on the hill with the German tanks, and to either flank to boot, but Chris still received the Hull Down bonus and wiped me out. It seems, in One Hour Wargames, the best troops for mountain warfare are tanks. Sigh.