1642 Game 3 – South-West – English Civil War Campaign

Adam and Chris played the third game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.

Summary: At the “Battle of Stratton”, the Royalists finally won a victory against Parliament.


Strategic Situation

Jamie was third in the order of play, but his shift work meant he wasn’t available so we let Adam have a go as strategic attacker. Adam attacked with South-West with Chris as strategic defender.

ECW-302 Strategic Situation
ECW-302 Strategic Situation

Phase 1: Game Set up

The mechanics of Populous, Rich and Rebellious influenced most of the game set up.

1.1. Agree game size

With two players we played a small game, with small armies on a small table.

1.2. Recruit armies

In Populous, Rich and Rebellious, campaign cards influence the orders of battle.

Campaign Cards

Chris, as Parliament, draw a single campaign card, which was detrimental: “Cavalry absent on raid: Before the battle remove one Horse unit from the order of battle”.

Adam drew two cards and also used one of the retained cards:

  • “Every gentleman can ride: Before the battle add one Horse unit to the order of battle”
  • “Army well supplied with fodder: Before the battle add one Horse unit to the order of battle”
  • “Cornish Levies: Before the battle add two Pike+Shot units to the order of battle, but only if fighting in Cornwall or South West. Retain until used.”

That still left Adam with the Dog-Witch up his sleeve: “Sergeant-Major-General Boy, the ‘Dog-witch’: Once during the battle reduce resolve of one enemy unit by 2 Resolve – Retain until used”

ECW-301 Campaign Cards
ECW-301 Campaign Cards

Orders of Battle

Because of the campaign cards, the two orders of battle were very unbalanced. The Royalists got a generous 18 units, compared to the Parliamentary array of 13 units.

Royalist Order of Battle

  • 3 x Commander
  • 6 x Horse
  • 6 x Pike+Shot
  • 1 x Shot
  • 1 x Dragoon
  • 1 x Cannon
  • 18 units; 70 coins; break point 6

Parliament Order of Battle

  • 3 x Commander
  • 3 x Horse
  • 4 x Pike+Shot
  • 1 x Shot
  • 1 x Dragoon
  • 1 x Cannon
  • 13 units; 50 coins; break point 4

1.3. Determine attacker (and game duration)

Adam had 18 units to Chris’s 13 units. That made Adam both the strategic attacker and tactical attacker.

The game was played in winter (max 8 Game Turns) but started in the afternoon (reduce 2 Game Turns). That meant Adam had six game turns to win. Put another way, Chris only had to survive for six game turns.

We give the tactical attacker the initiative in Tilly’s Very Bad Day.

1.4. Place Terrain

Chris drew four Terrain Cards, and every one was “Open”. So the table was empty. Wow, it has been years since I played on something billiard table flat. Shades of WRG 5th Edition Ancients.

ECW-303 Terrain Cards
ECW-303 Terrain Cards

1.5. Scouting

So far we have ignored scouting for the campaign, but going forward I think I’ll roll for this. It gives dragoons more value.

1.6. Deployment

Adam spread his rather large army across the battlefield.

ECW-304 Deployment
ECW-304 Deployment
ECW-305 That is a lot of Cavaliers
ECW-305 That is a lot of Cavaliers

Chris formed into a more compact group while asking, “So if I form a circle, I get support, right?”

ECW-306 Staunch Round Head defence
ECW-306 Staunch Round Head defence
ECW-307 But there aren't a lot of them
ECW-307 But there aren’t a lot of them

1.7. Bombardment

Both sides scored hits in the bombardment step

ECW-308 Bombardment
ECW-308 Bombardment

Turn 1

Adam advanced briskly. Chris took the opportunity to adjust his formation.

ECW-309 Cavaliers advance
ECW-309 Cavaliers advance

Turn 2

Adam’s force curved in towards Chris’s smaller force.

ECW-311 Cavalier Movement
ECW-311 Cavalier Movement

And Parliament started taking casualties: Royalist musketry routed a Pike+Shot unit.

ECW-313 Cavalier muskets rout Round Heads
ECW-313 Cavalier muskets rout Round Heads

Cavalier horse also charged down a Round Head horse unit.

ECW-314 Cavalier charge routs Round Heads
ECW-314 Cavalier charge routs Round Heads

Turn 3

Adam kept advancing and Chris also pushed his force out towards the enemy.

ECW-316 Movement
ECW-316 Movement

A lucky shot from the Parliamentary dragoons got the Royalist left flank commander. That command was now, more or less, immobile.

ECW-317 Round Head dragoons snipe Cavalier general
ECW-317 Round Head dragoons snipe Cavalier general

So Adam charged in the centre and on the right.

ECW-319 Charge declarations
ECW-319 Charge declarations

It didn’t go so well for Adam, with a deadlock on the extreme right. Actually given this was dragoons versus horse, an even result was probably a good thing for Adam.

ECW-320 Unexpectedly Cavalier dragoons hold Round Head horse
ECW-320 Unexpectedly Cavalier dragoons hold Round Head horse

The neighbouring Royalist horse were thrown back.

ECW-321 Round Heads bounce Cavalier cavalry charge
ECW-321 Round Heads bounce Cavalier cavalry charge

But in the centre Adam’s infantry routed another Parliamentary Pike+Shot unit.

ECW-322 Cavalier infantry rout Round Heads
ECW-322 Cavalier infantry rout Round Heads

Turn 4

Generally Chris relied on shooting to keep the Royalists away.

ECW-325 Shooting
ECW-325 Shooting

That was an okay tactic as Chris’s dragoons routed a unit of Royalist horse. If any single unit was going to win the battle for Chris, it was the dragoons. They could shoot and they were facing more or less immobile horse.

ECW-324 Round Head dragoons terminate Cavalier horse
ECW-324 Round Head dragoons terminate Cavalier horse

Adam preferred charging to close combat.

ECW-326 Charge declarations
ECW-326 Charge declarations

Although they weren’t too spectacular.

ECW-328 Round Head infantry bounce Cavaliers
ECW-328 Round Head infantry bounce Cavaliers

The only impressive charge was by Parliament … horse against the Royalist dragoons on the extreme right flank. And the Round Heads just rolled over them.

ECW-327 Round Heads ride over Cavalier dragoons
ECW-327 Round Heads ride over Cavalier dragoons

Turn 5

Chris was fighting well, but he was losing. In game turn 5 he lost three units in a rush.

First up was a Parliamentary commander. Shot by musketeers.

ECW-330 Cavalier muskets kill Round Head general
ECW-330 Cavalier muskets kill Round Head general

Musketeers also got a infantry unit

ECW-331 Cavalier muskets round Round Head infantry
ECW-331 Cavalier muskets rout Round Head infantry

And the third unit was routed by charging horse.

ECW-332 Charge declarations
ECW-332 Charge declarations
ECW-333 Cavalier horse rout Round Heads
ECW-333 Cavalier horse rout Round Heads

And that was the end of the game.

ECW-335 End Game
ECW-335 End Game

You can see Parliament took a lot more casualties.

ECW-336 Casualties
ECW-336 Casualties

Observations and conclusions

Game 1 in the East Midlands demonstrated that Chris is a master of the defence. He demonstrated that skill again in this game, but he had neither troops nor terrain in his favour. So, unsurprisingly, he lost the game. But he made a really good fight of it and lasted to the fifth game turn.

In this game Adam scored the first victory for the Royalists in the campaign. We have some catching up to do.

Year + Round Game Location Strategic Attacker Game Size Victor Loser
1642 Early 1 East Midlands Parliament / Chris Small Parliament / Chris Royalist / Adam
1642 Early 2 Wales Royalist / Steven Small Parliament / Jamie Royalist / Steven
1642 Late 3 South-East Royalist / Adam Small Royalist / Adam Parliament / Chris

Where to get Tilly’s Very Bad Day and Populous, Rich and Rebellious

Both are available for download as PDFs:

Tilly’s Very Bad Day (PDF)
Populous, Rich and Rebellious – English Civil War Campaign (PDF)

2 thoughts on “1642 Game 3 – South-West – English Civil War Campaign”

Leave a Reply