Jamie and I played the sixth game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.
Summary: Although the Royalists invaded Wales, the Parliamentarians had a larger army on the day and attacked. The “Battle of Colby Moor” was a Royalist victory.
Strategic Situation
With the Upper Thames Valley (Oxford) secure, the Royalists attacked Wales.
Phase 1: Game Set up
The mechanics of Populous, Rich and Rebellious influenced most of the game set up.
1.1. Agree game size
With two players we played a small game, with small armies on a small table.
1.2. Recruit armies
In Populous, Rich and Rebellious, campaign cards influence the orders of battle.
Campaign Cards
Jamie drew three campaign cards, one Parliament, one Beneficial, and one Royalist. The Royalist card would have been great as it was “Welsh rally to the King”, but it was discarded as useless for Parliament.
- [Parliament] Nags for Parliament – Before the battle add one Dragoon unit to the order of battle
- [Beneficial] Every able bodied man and boy – Before the battle add one Rabble unit to the order of battle
- [Royalist] Welsh rally to the King – Before the battle add one Pike+Shot unit to the order of battle
I got also got three campaign cards, but two were detrimental.
- [Beneficial] Foot abandon pikes for muskets – Before the battle add one Shot unit to the order of battle
- [Detrimental] Army pay delayed – Before the battle remove one Pike+Shot unit from the order of battle
- [Detrimental] ‘Let a cannonball divide me’ (Earl of Kingston-upon-Hull) – For the entire battle one chosen commander is automatically killed if hit by cannon fire
Orders of Battle
For a small game with a player a side, we started with the small order of battle.
For a big game with two players a side, we started with the big order of battle.
After applying the campaign cards, the the Royalists got a X units, compared to the Parliamentary array of Y units.
Royalist Order of Battle
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Parliament Order of Battle
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1.3.A. Determine attacker
The Royalists had 14 units to Parliament’s 16 units. So although the Royalists were the strategic attacker, Parliament were the tactical attacker.
We give the tactical attacker the initiative in Tilly’s Very Bad Day.
1.3.B. Game duration
The game limit was 10 game turns because it was summer and the battle started in the afternoon.
1.4. Place Terrain
I drew four Terrain Cards.
I thought I could get some tactical advantage by rotating the hill into the centre.
This is what it looked like on the table.
1.5. Scouting
We still didn’t do scouting.
1.6. Deployment
Jamie had three commands deployed as far forward as they could go:
- Foot Command on the right
- Dragoon Command in the centre
- Horse Command on the left
I also had three commands:
- Right Wing Horse
- Centre Foot Command
- Left Wing Foot Command
I held the left wing back but pushed the other two commands forward.
I placed my cannon on my extreme left wing. Jamie matched it.
1.7. Bombardment
Nothing significant happened.
Turn 1
Jamie pushed forward quickly and every where.
Seeing Jamie’s deployment and movement, I decided to push my foot forward.
I took the hill, as planned.
Although I advanced, my left was still behind the main battle line.
The dragoons had their eye on the Parliamentary guns.
Shooting wasn’t too significant.
But I got an edge in the charges and melee on the right.
Turn 2
Jamie kept pushing forward all along the line.
On the right, Jamie tried to stretch out his line by moving some units sideways.
Again the shooting didn’t really have a big impact.
There were charges in the centre and on the right.
The Parliamentary foot went up the hill but bounced.
The cavalry melee on the right was a lot more dramatic. Three horse units charged with two others already locked in melee.
Resulting in a giant skirmish.
A Royalist horse unit routed. But two Parliamentary units routed and a commander became a casualty.
After the casualties were removed, the right flank was very open.
Turn 3
On the extreme left my flank marching dragoons eliminated the Parliamentary cannon and then turned to face in towards the enemy foot.
Parliament achieved an advantage near the hill. Although I again bounced a foot unit on the hill, Jamie routed one of my units on the flat.
Further along, my charging horse pre-empted the Parliamentary dragoons charging, then drove the dragoons back.
On the right Jamie tried to get his line organised as my horse advanced.
Again lots of cavalry charged.
Another Parliamentary horse unit routed.
The right was definitely looking good for me.
Turn 4
On the left shooting by Royalist foot and guns routed a Parliamentary foot unit.
This was the crunchy turn with three routs.
My flanking dragoons slammed into the side of the the Parliamentary rabble.
I drove some Parliamentary foot off the hill but that was small consolation as Jamie routed one of my foot units.
Jamie lost a horse unit on the right.
And that gave me the game.
Conclusions and Observations
It was a good fun game. Both of us went right at it, making for a quick battle at 4 game turns.
Both of us took a horse command with all of the horse. Our experience in earlier battles is that more horse, in a block, wins. Of course that denied horse to the rest of the army. I think I’ll explore other configurations. Possibly commanded shot.
I don’t think Jamie managed to fully exploit his dragoon command. Assuming I took such a command, I’d be inclined to put it on the flank rather than squeezed in between the horse and foot.
Putting cannon out on the wing worked for me. It let me shoot at his approaching foot without worrying about my own. But the same tactic didn’t work for Jamie because I managed to detach a mobile unit (dragoons) and send it out to deal with the Parliamentary cannon.
My plan involved defending the hill. Although I got some advantage from it, the hill was really small and using it in a solid defence was kind of tricky. I’d have to rethink that if I tried it again.
In the end I won with a smaller force. I really don’t know how that came about. Perhaps I was just lucky.
Game | Year + Round | Location | Game Size | Royalist | Parliament |
---|---|---|---|---|---|
1 | 1642 Early | East Midlands | Small | Adam Strategic Defender Tactical Attacker Defeat |
Chris Strategic Attacker Tactical Defender Victory |
2 | 1642 Early | Wales | Small | Steven Strategic Attacker Tactical Attacker Defeat |
Jamie Strategic Defender Tactical Defender Victory |
3 | 1642 Late | South-East | Small | Adam Strategic Attacker Tactical Attacker Victory |
Chris Strategic Defender Tactical Defender Defeat |
4 | 1642 Late | East Anglia | Large | Steven Strategic Defender Tactical Defender Victory |
Jamie Strategic Attacker Tactical Attacker Defeat |
5 | 1643 Early | Upper Thames Valley | Small | Adam Strategic Defender Tactical Defender Victory |
Chris Strategic Attacker Tactical Attacker Defeat |
6 | 1643 Early | Wales | Small | Steven Strategic Attacker Tactical Defender Victory |
Jamie Strategic Defender Tactical Attacker Defeat |
Where to get Tilly’s Very Bad Day and Populous, Rich and Rebellious
Both are available for download as PDFs:
Tilly’s Very Bad Day (PDF)
Populous, Rich and Rebellious – English Civil War Campaign (PDF)
Thanks Thomas,
Your after action reports are the best I know and very inspiring.