I have rebased my Argentine Army of the South American Wars of Liberation on Big Bases. All infantry and cavalry on 80mm x 40mm bases. 12 figures per infantry base; two bases to a battalion. 6 figures per cavalry base/squadron. Guns stayed on 40mm x 40mm bases; one gun per base.
I’ve been thinking about a chariot period project for a while and have been toying with the idea of something about the Sea Peoples. Then I saw three armies painted by Silurian Wargames Limited: Sea Peoples, Hittite Empire and New Kingdom Egyptian. I couldn’t resist. So yet another project starts.
Chris Harrod and I played two games of Big Base DBA set in the Roman conquest of Iberia. So Polybian Roman with Spanish allies against an Iberian army with Celtiberian mercenaries. In the first game, as the Spanish defender, I fielded my newly painted Built-up-Area (BUA). Quite pretty it is too – but it does pose quite a lot of challenges for both sides. We liked the first game so much we played the game a second time but swapped sides.
I quite like the Alternative Chacabuco scenario from Fletcher (2006). It isn’t historical but it is small and reasonably balanced so is a good choice to try out a new set of rules. As it happens I’ve been wanting to try out March Attack by Crusader Games for a while so once again Chris Harrod and I faced each other around Chacabuco Farm. Chris was the Royalists / Spanish. I was the Patriots / Argentineans. It was the first outing of my Liberators armies now they are all on Big Bases.
I’ll describe the battle and then make some observations on the game, March Attack and the scenario. The summary about March Attack is that the rules are optimised for Corps level actions and hence gloss over of details at the level of the manoeuvre unit (battalion, regiment). That speeds up the rules but at the cost of flavour that is significant for the small South American Wars.
Lately I’ve been thinking about how to apply my Twilight of the Sun-King rules outside of the War of Spanish Succession. I’ve also recently developed a preference for big bases. It happens that this battle report by Tom Loback and Vincent Tsao, submitted on the Yahoo Forum, combines both. It applies a variant of Twilight of the Sun-King rules to a Medieval setting, the Battle of Hastings in 1066 AD, using units that are effectively big bases comprising four DBx elements in a group. I’ve put the battle report together with the photos. Both words and photos are Vincent’s.
I asked my mate Roland why he likes Volley & Bayonet (V&B). The summary is:
If genius is defined as the ability to make the very complicated seem very simple then I am tempted to call V&B genius.
Roland then expanded on that. All the words are his. I’ve also dropped in some photos of Roland’s figures.
Andrew Coleby and I had a go at Big Base DBA. Andrew took Carthaginians and I took Polybian Roman. Andrew won – those pesky Gauls cut through my Legionnaires (again). Aside from being a good game it also proved the concept of Big Base DBA, i.e. big bases with lots of figures, big table, but using standard DBA.
Volley & Bayonet has big bases. Pretty much all troops are based on 3″ x 3″ bases; you can have any number of figures you want of any scale. I recently rebased my Peninsular War figures on big bases. I wanted to leave myself options so I effectively went for half size V&B bases. Each of my bases is 80mm wide by 40mm deep and . gets six cavalry or 12 infantry. Two of these, one behind the other, is a V&B brigade stand.