The Burma Campaign includes the Japanese invasion of India in 1944. So the setting flips from Buddhist Burma to Hindu India. Our Experiment in Ningthoukhong made me realise that to refight Bishenpur, Potsangbam and Ningthoukhong, I really needed to supplement my Home made Burmese Pagoda with a Hindu Temple from Manipuri state. Here it is. I designed it and Warbases laser cut it from MDF.
I designed a version of “The Mill” from Stalingrad’s to use with Crossfiregrad. Warbases cut it out for me and then I assembled and painted it. This is part of my project to see use Cool Ruins for Crossfiregrad and Ponyri Station.
My research on Japanese Roadblocks in Burma. Roadblock Battles on the Retreat from Burma and Bishenpur, Potsangbam and Ningthoukhong – Gurkhas on the Imphal Plain 1944 convinced me I needed some raised road features for Burma. I designed the raised roads, S&A Scenics made them for me. and now I’ve painted and flocked them.
Following on the previous success of my custom crests version 2 and the high rice paddy bunds for Burma, I’m now thinking of a set of raised roads. Raised roads were a common feature of Burma. They’ll be the same height as the previous features (1/4″ / 6mm). Otherwise they’d be, well, just roads. I’m hoping to convince Simon from S&A Scenics to make the base features then I’ll do the work to make them look like roads. This post is about my design for the roads, which was a project in itself.
Hit the Dirt (HTD) introduces Cliffs to Crossfire. And with my re-found interest in the Italian Campaign, I figured I needed some. Particularly as the HTD scenario “Cassino Massif” (p. 17-18) has a bunch. I think they’ll also be useful for Burma. So this is my new / updated cliff collection.
When I created my Terrain Cards – Random terrain placement for pick up wargames, Dick Bryant asked “When are we going to see the Crossfire version?” And then recently tiberius asked whether I had “considered creating a ‘modular tiles’ type map for Crossfire” (this was in the context of Mac’s Missions v3 – Revised Pick Up Games for Crossfire, although his comment was on v2). So here they are: modular terrain cards for Crossfire.
I’ve had a go at gullies and depressions before. But they look too much like hills. So I decided to have another go modelling just the edge of the depression. Then I took this concept further and modelled a modular ravine system. I featured both of these when I asked, How does my Burmese battlefield look? In this post I share a bit more about how I make these features.
I am always impressed by Brett Simpson’s Pacific War tables for Crossfire. He inspired me to improve my jungle terrain. More jungle will be useful for Burma, Portuguese Colonial Africa, and Vietnam. I made some steps before we played the Pick up game in Burma, but I wanted to make my tables even better. So I’ve been bolstering my crossfire terrain and now have Pagodas, rice paddies, Bamboo groves, boulder fields, rock fields, palm trees, ravines, depressions, Burmese houses, jungle undergrowth (not featured here), crests (not featured here) and cliffs (not featured here). Some of these I’ve posted about previously, and some are yet to come. Now, after all that effort, I wanted to know two things. Do I have enough jungle terrain to fill a table? Does my jungle terrain look good enough? So I got it all out and threw it on a 6’x4′ table. I can definitely fill a table. And I reckon the table looks good enough, not perfect, but good enough.
Decades ago I purchased some lead headstones from Military Miniatures in New Zealand (now defunct). I figured I should do something with them. So here you go … a home made cemetery in 15mm.
The Crossfire supplement Hit-the-Dirt introduces Boulder Fields and Rock Fields as Crossfire Terrain for scenarios in the Italian Campaign. My post Types of Terrain Features in Crossfire explains how they are used in the game. In this post I explain how I made mine. Simple but excessive is the summary. Simple because I start with actual rocks. Excessive because I base, paint, and flock.