I asked whether I should introduce baggage camps to Tilly’s Very Bad Day. Opinions where mixed, of course, but for me the big take away was baggage camps were a red herring. The thing to simulate is cavalry pursuit. The questions is how? I’ve been mulling over pursuit in a couple of contexts. I thought I’d share and see what you think. These are not well formed thoughts. Just a bit a jumble to reflect the various considerations and possibilities.
Richard (doctorphalanx) has been encouraging me to introduce baggage camps into Tilly’s Very Bad Day. I like painting up camps for DBA and I already have a camp for my Dutch army of the Thirty years War. My question is, was looting the baggage train/camp a significant event in any battles of the Thirty years War or English Civil War?
In my lost post on making under represented unit types more effective in Tilly’s Very Bad Day, I have a look at dragoons in the Thirty Years War. Under the rules their main competition is shot and light horse, both under represented troop types. Based on my previous thinking on those troop types I propose some ways to modify the rules to make dragoons more valuable/useful/effective.
We’ve been playing Tilly’s Very Bad Day for a while and it clear some unit types don’t make the grade compared to Pike+Shot and horse. Shot, dragoons, light horse and even cannons are all unpopular. So I’m going to run a short series of posts this week with the theme of making these unit types more effective. Not surprisingly I’m starting to form ideas for a major new version of the rules.
I start with Shot because I was just musing on types of (commanded) shot in Tilly’s Very Bad Day.
In Tilly’s Very Bad Day all pike+shot are the same. But Tilly, after whom the rules are name, was fond of the older style big tercios and Richard (doctorphalanx) has been encouraging me to do something about this.
And Tilly wasn’t alone in the appreciation of big brigades. Gustavus Adophus invented the Swedish Brigade of the Thirty Years War and this was as big as Tilly’s tercios although the interior configuration differed.
What to do with the large pike+shot units in Tilly’s Very Bad Day?
In our recent game of Tilly’s Very Bad Day Chris observed that, as the defender, he could exploit the terrain placement rules to his advantage. This is my proposal to address Chris’s concern. These rules allow randomised terrain for pick up battles in any period.
The terrain placement rules described here borrow heavily from Terrain Cards for a ECW Campaign.
I quite like Brzezinski’s (1993) analysis of cavalry in the Thirty Years War. He believes there were three types of horse (Arquebusier, Horsemen, Cuirassier) and I think unit quality can simulate these types in Tilly’s Very Bad Day. All three types could shoot or charge but typically a unit did one or the other; I leave this choice to the player.
Brett Simpson got me inspired to write Tilly’s Very Bad Day and he has kindly been play testing them as the rules evolved. Brett’s interest is the English Civil War so, nominally at least, these play tests are for that war not the Thirty Years War. He has shared three play tests with me over the last couple of weeks.
I’ve been on the hunt for a set of wargaming rules for the Thirty Years War for a couple of decades. The hunt has taken so long that I’ve ended up writing my own. I’ve called the rules “Tilly’s Very Bad Day” in memory of the Battle of Rain (15 April 1632) where Field Marshal Johann Tserclaes, Count of Tilly, got hit by a Swedish cannonball. He, of course, subsequently died. I’d like to thank Brett Simpson for the inspiration to undertake the project and for play testing from the first draft.
You know how sometimes something big is going on but you don’t hear about it. I feel a bit like that about Gavin Robinson’s blog Investigations of a Dog. The blog was active 2006-2013 but is, unfortunately, now closed. Luckily the site is still up and is well worth a look. It contains some marvellous analysis of certain aspects of 16th and 17th Warfare, particularly the use of cavalry.