I’ve put together some experimental modifications to Liberators QPR. The aim is to increase the importance of morale and fill in a few gaps. It’d be nice if they made the game faster but only play testing will tell.
To celebrate the completion of my Liberators armies Andrew Coleby and I played the Alternative Chacabuco scenario from Fletcher (2006) using the Liberators QPR. Andrew was the Patriots / Argentineans. I was the Royalists / Spanish. Our biggest problem is that we only get to play in two hours sessions and this game was split over two sessions.
The supplement to Liberators (Fletcher, 2006) includes a set of Quick Play Rules (QPR). The rules have a “disorder” status and use a casualty figure to indicate this. They use figure/base removal to indicate casualties. I’ve changed this a bit. Instead of figure/base removal I use a casualty marker with numbered sides (1 to 4) to indicate the casualties. Separately I use a small skull to represent disorder.
These are the Liberators scenarios and battle reports I have: