Chris and I had another go at ‘O’ Group sample scenario transferred to the Eastern Front. As in our first play test, “Cristot” became “Kristov” and the Germans were attacking a Soviet defensive position. Adam was umpire and provided rules knowledge, figures, most of the terrain, and narrative for the battle report. I add some extra thoughts at the end.
I’ve been reading about Soviet cavalry operations on the Eastern Front. And that, of course, has got me interested in expanding my Soviet cavalry collection. But before I invest further, I want to be really, really sure my cavalry basing is correct. The cavalry figures I already have are based on 30x30mm squares, like my infantry. But that is cramped. What to do?
Adam Landa was keen to try out ‘O’ Group, so we gave the sample scenario a go but transferred it to the Eastern Front. The objective, “Cristot,” became “Kristov”. We also discarded the tanks and anti-tank guns. I contributed the photos but all words are Adam’s, although I add a few thoughts at the end.
Download Crossfire Freebie 1: Mini-Scenarios. Introductory scenarios for Arty Conliffe’s Crossfire by Steven Thomas and Dick Bryant. Assisted by Arty Conliffe.
Crossfire is not a board game. But it could be. This is a bit of a thought experiment on what Crossfire might look like as a board game. It all came about one Saturday morning when I was having a WhatsApp conversation with my wargaming crew on “Crossfire as a board game”. I got all keen and made some counters. So here is how I see it …
Following my Snakes and Ladders Campaign for Tilly’s Very Bad Day I thought I’d do one for Crossfire. This uses the children’s board game Snakes and Ladders as the basis for a wargaming Campaign. The snakes become tribulations and the ladders are campaign successes. So I have made up a board a Snakes and Ladders board but with a more World War 2 flavour.
There is no skill in playing this campaign system as, like the children’s board game, random dice rolls lead to success. If you are lucky, you will win. For me this makes a Snakes and Ladders Campaign most suited to solo play where the goal is to provide narrative for the game.
I have lots of ruins already, but I’ve mentioned “cool ruins” a couple of times over the last couple of years. Most recently in my 2021 Confessions of a Megalomaniac Wargamer and Amateur Historian where I planned to “Buy, build, paint more 3″ x 3″ sectors so I can play both Crossfiregrad and Ponyri Station solely with cool ruins”. So what do I mean by “cool” Ruins? Well Ruins that look the best in my collection (i.e. commercial MDF structures that I’ve enhanced) and that are 3″ sectors. I don’t have enough. I want more of them, lots more of them. Here is my plan.
I use the Crossfire special rules from Hit the Dirt (HTD) a lot, but I’m conscious I haven’t played many of the scenarios. Recently I decided to rectify that, so when Chris and Adam came over last week I suggested they play Breakout at the Hinge, one of the HTD scenarios. This scenario is very unusual because it features a German breakout in 1941, at the height of Operational Barbarossa, when the perception is that it was the Soviets who were always the ones encircled.
Summary: Good game. Lots of terrain. Very asymmetric making it a serious challenge for both sides. Sparked lots of Observations.
One of the conclusions from my last game of the Missing General – An Engle Matrix Game was, for clarities sake, to combine the battle rules and World War Two mods into a single document. So here you go.
The original battle resolution rules were devised by Arthur Harman but have been revised by me (Steven Thomas).
My Confessions of a Megalomaniac were my 2019 aspirations. How did I do?
Day 2 of the 2019 World Wide Stalingrad Campaign for Crossfire is upon us. This is, more or less, the Crossfire material that Stephen Phenow sent the Finchley Wargaming Club. I have changed the format and put it into my normal template. And I’ve added a few bits that seemed missing. Where possible I’ve used Steve P’s words.
The Germans have replaced their depleted battalion with a fresh one and given them more combat engineers and more heavy artillery. The Moving Clock (Timeslip) is now under German control. The Soviets had their infantry refresh but lost support elements e.g. Tanks and generally have less troops than on Day 1. T34s now also have a chance to breakdown if they try to move.