I’m in the process of re-flocking my Fall of Rome armies. I’ve mostly done the Alans, Huns, and Germanic Cavalry (Visigoths, Vandals, Suevi). Now I’ve got the the Germanic foot horde to do. Romans later.
Campaign
I like wargaming campaigns and multi-player Games. I have a list of my campaign rules and multiplayer games including campaign name, style and tactical rules. I’ve also written up what I like in a campaign and multi-player game. I typically use DBA, Linked scenarios, 3 Round, Engle Matrix, and Race for … X style campaigns, although I’ve also got material on a Free For All Campaign and Diplomacy style games.
Alexander the Great’s Solo DBA Campaign
Paul from the Man Cave wondered if I’d seen Solo Wargamer: Micro-Campaigning Part II. I hadn’t but I did find it quite interesting – it reminds me of the mechanisms that Two Hour Wargames use for their campaigns. My first thought was that this would be perfect for a campaign featuring Alexander’s trek into the East. (Can you tell what I’ve been reading lately?) It uses DBA.
Firestorm Campaign
The Firestorm Campaigning system is from the BattleFront crew. I haven’t actually seen Firestorm Bagration – the book with the campaign system in it – but there is a fair bit publically available and it is fairly easy to fill in the gaps. I wanted to figure out whether the system would be applicable to game systems other than Flames of War, specifically Crossfire, so this page is what I could deduce about the campaign system from what I could find and filling the gaps myself.
Mapless Holy Roman Empire Campaign
The Holy Roman Empire (HRE) board game by Mark McLaughlin has elements, including a great map, which make it a good basis for a miniatures campaign. A Mapless Campaign is simple to run and encourages on-going participation by the players. This is my stab at combining the two.
Mapless Campaign in WW2 using Crossfire
I’ve written about Mapless Campaigns but Crossfire is sufficiently different as a game system, and the level of the game (company level WW2) that I thought I’d write a specific adaptation.
There are no maps in this campaign. Instead the players collect territories, and collecting territories makes a player more powerful. This is based on my earlier Mapless Campaigns, which was based on the campaign system in the Warmaster Ancient Armies book by Rick Priestley.
What I like in a campaign / multi-player game
My first ventures in campaigns were two large, 12-14 player, Ancient/Medieval DBM Campaigns. One was called Europe 1100 AD and the other Europe 1455 AD. The mechanics were fairly simple being based on DBA campaigns but I quickly found problems and the campaigns petered out when people lost interest. I now favour even snappier campaign rules and less people.
Mapless Campaigns
The premise of the Mapless Campaign system is that complicated campaigns involving maps with detailed map movement, and where losing a couple of battles seriously impairs a player’s chance of success, are doomed to peter out. There are no maps in this campaign but players get to collect territories. And collecting territories makes the player more powerful. It is based on the campaign system in the Warmaster Ancient Armies book by Rick Priestley.
Battle Group Friebe – A Crossfire Battle Report
Rich Wilcox and I play through the scenario Tarnopol: Battle Group Friebe, the third part of our Crossfire Campaign: 3 Round Tarnopol. It has been 18 months since played the game so the details have been lost with time but Rich won the game and hence the campaign. Rich also captured a few snaps.
Fall of Rome DBA Campaign
Ben Taylor and Nick from the Guildford Wargames Club suggested the following DBA campaign system for the Fall of Rome. The intention is to run it as a one day event which is why DBA is suitable.
The Camp – A DBA or HOTT Mini-Campaign
I was browsing through some old wargaming magazines and found an article by Steve Burt called “The Siege of Antirhinum, an Ancients Mimi-Campaign”. It looked a good basis for a short campaign for two players. I’ve changed a few things from Steve’s original to fit DBA/HOTT and to give more choice to the players.
Steven’s Strathclyde Welsh (Northern Cymry) for Britannia 600 AD
For the Big Day of the Britannia 600 AD Campaign I (Steven Thomas) chose Strathclyde Welsh; Welsh because of my heritage and Strathclyde to remind people that all of Britain was once Welsh.
James’s Wessex Saxons for Britannia 600 AD
For the Big Day of the Britannia 600 AD Campaign James Falkus chose Wessex Saxons. James went for a fairly straight army. Not quite the DBA official list, but fairly authentic.
Rich’s Powys Welsh (Western Cymry) for Britannia 600 AD
For the Big Day of the Britannia 600 AD Campaign Rich Wilcox chose army of his wife’s homeland, Wales. Rich was the first to get the bug for Britannia 600 campaign. He painted up a historical army, but was also the one to find the reference to the Giant of Snowdon, a character that subsequently joined his ranks.
Mike’s Northumbrian Saxons (aka North Angles) for Britannia 600 AD
For the Big Day of the Britannia 600 AD Campaign Mike Lowery chose the army of his homeland, Northumbria. With time short, and having avoided paint brushes for 10 years, Mike decided to paint the minimum number of figures necessary. This meant he was short an element of Spears relative to the official DBA list; instead he took more shooters and a Hero.
John’s Mercian Saxons (aka Lords of the March) for Britannia 600 AD
For the Big Day of the Britannia 600 AD Campaign John Mclennan chose Mercian. Or more accurately Mercians were the only option left when John chose.