Push to the City – A Crossfire Scenario in Tarnopol

Table - Tarnopol 1944-03-28 - Push to the City - Crossfire - Banner

This Crossfire scenario represents the pivotal Russian assault that broke the men of the German 949th Grenadier Regiment at Tarnopol on 28 Mar 1944, and the counter-attacks that followed. It is part of the 3 Round Tarnopol Crossfire Campaign but can also be played in isolation.

Read more

Race Through Normandy – A Crossfire Campaign

This three round Crossfire campaign simulates both the fighting in the bocage in Normandy, June 1944, but also the competitive spirit prevailing between the American and British / Commonwealth forces fighting in Europe. Nominally the campaign represents the Canadian drive on Caen and the US drive on St Lo. It is a version of the Race for … X Campaign.

Read more

“Race for … X” Crossfire Campaign

A Race for … X mini-campaign can be used anywhere where two friendly forces are competing to reach the same objective – the “X” of the title. The campaign mechanisms are based on some work by Martin Rapier as modified by Huda (2003). I have tried to make it more generic than either of the originals, and also show how to apply the mechanisms in Crossfire.

Read more

Krasny Bor Campaign: Phase 1 – Break the line

Krasny Bor Campaign - Phase 1 Tables - Banner

Phase 1 of the Krasny Bor Campaign is the Soviet attempt to breakthrough the Spanish Front Line troops and get as many troops as possible into the Spanish rear for use in Phase 2. It starts at 08.00 hours and is fought on the Front tables.

Read more

Krasny Bor Campaign – A Crossfire Campaign featuring the Blue Division

Krasny Bor - Crossfire Campaign - Zones - Banner

In mid-2003 the guys at the Shed asked me to set up a scenario for a weekend bash. The parameters they outlined were: WW2, Crossfire, 8-9 players (optional umpire), 4 tables, 2 real days of gaming, and BIG. Krasny Bor appealed to me for a number of reasons:

  • It involves the Spanish Blue Division
  • It is very BIG
  • There aren’t many tanks
  • It is seemingly one-sided, and I wondered if I could still make it a good game.

Read more