Big Lutzen – A Tilly’s Very Bad Day Battle Report 2

Adam and Jamie played my big Lutzen scenario for Tilly’s Very Bad Day.

Summary: Good game. A better game than last time. Jamie (Imperialists) beat Adam (Swedes) on Game Turn 6.


Version of Tilly’s Very Bad Day

We played Tilly’s Very Bad Day (version 1.3) with the same experiments we’ve been playing recently:

  • -1d6 in melee if unsupported; support meant any friendly unit to rear within 2 TUM
  • Winner has to inflict 33% loses on the enemy rather than just 25% loses
  • More effective Light Horse, Dragoons and Shot
  • Pre-game bombardment by Cannon
  • Morale erosion when a friendly unit routs
  • Behind flank means BEHIND-FLANK
  • 10 Game Turn time limit for the attacker

And tweaks to existing, although experimental, rules:

  • Pre-game Scouting by Dragoons and Light Horse (but not Horse)
  • Saving throw of 5+ on a Commander Casualty (rather than the 4+ we tried last time)

Featuring new rules:

  • Infantry rally back
  • Large Pike+Shot
  • Sequence of play for pre-game elements

Pre-game

This section takes us through the new sequence of play for the pre-game elements.

Armies

The orders of battle were bigger than in the last play test. The Swedes, for example, has six more units on table. The board was definitely more full.

Terrain

As per scenario map. There were a couple of changes to the last game:

  • Windmill Hill is smaller than last time.
  • And the road has a bend pointing towards the Swedes.
Tilly-675 Armies deployed - top

Tilly-675 Armies deployed – top

Deployment

Both armies deployed close to the neutral zone. The Imperialists so they could benefit from the protection offered by the sunken road. The Swedes to reduce the distance they have to travel.

Tilly-673 Armies deployed - from Lutzen

Tilly-673 Armies deployed – from Lutzen

The armies were bigger and looked quite impressive. At least I think so. Here is Bernhard of Saxe Weimar with the Swedish left wing.

Tilly-666 Swedish left wing

Tilly-666 Swedish left wing

Tilly-679 Massed Swedes

Tilly-679 Massed Swedes

The Swedish centre had six Swedish brigades. Large Pike+Shot under the rules. Mine are colour coded.

Tilly-667 Swedish centre

Tilly-667 Swedish centre

Gustavus was on the right with more horse and commanded shot.

Tilly-668 Swedish right wing

Tilly-668 Swedish right wing

Wallenstein was defending Windmill hill, so facing Bernhard. Wallenstein had a tiny force compared to Saxe-Weimar. Historically he took this position because he knew there would be a tough fight over the hill.

Tilly-669 Imperialist right wing

Tilly-669 Imperialist right wing

I gave the Imperialists the option to separate their two Cannon or group them on Windmill Hill. Jamie chose to group them.

Tilly-677 Imperialist artillery on Windmill Hill

Tilly-677 Imperialist artillery on Windmill Hill

The Imperialist food were in a chequerboard formation.

Tilly-670 Imperialist centre

Tilly-670 Imperialist centre

Tilly-678 Imperialist foot

Tilly-678 Imperialist foot

Holk was over on the Imperialist left facing Gustavus. He had the bulk of the Imperialist horse. He was supported by the reserve. Yup, Jamie had his reserve in the front line.

Tilly-671 Imperialist left wing

Tilly-671 Imperialist left wing

Tilly-680 Imperialist left wing

Tilly-680 Imperialist left wing

Scouting

The Imperialists got a scouting advantage and delayed deploying one command. So deployment started with the a Swedish command.

Bombardment

The Swedish cannon start limbered so only the Imperialists could do bombardment. To no effect.


Turn 1

Adam launched his army forward. Gustavus headed for the bend in the road.

Tilly-681 Swedish right advance

Tilly-681 Swedish right advance

Tilly-682 Swedish right advance

Tilly-682 Swedish right advance

The Swedish foot also trundled forward.

Tilly-683 Swedish foot advances

Tilly-683 Swedish foot advances

Bernhard got to the reach in one turn.

Tilly-684 Bernhard reaches the road

Tilly-684 Bernhard reaches the road

Colloredo edged towards Bernhard’s wing, along with some Imperialist food.

Tilly-685 Colloredo is waiting for him

Tilly-685 Colloredo is waiting for him

Jamie pushed his Imperialist foot up to the road. This sacrificed the chequerboard formation, but he still had a thin second line to provide support.

Tilly-686 Imperialist infantry line up to meet the Swedes

Tilly-686 Imperialist infantry line up to meet the Swedes

Tilly-687 Imperialists left wait for Swedes

Tilly-687 Imperialists left wait for Swedes


Turn 2

Swedish left (Bernhard versus Wallenstein)

In Lutzen village the opposing shot had a go at each other.

Tilly-695 Skirmish in Lutzen village

Tilly-695 Skirmish in Lutzen village

Only game turn 2 and Bernhard crossed the road under Windmill Hill.

Tilly-690 Bernhard crosses road to attack Windmill hill

Tilly-690 Bernhard crosses road to attack Windmill hill

Tilly-689 Bernhard crosses road to attack Windmill hill

Tilly-689 Bernhard crosses road to attack Windmill hill

The Imperialist battery on Windmill hill blazed away to little avail.

Tilly-696 Guns blaze away at Bernhard

Tilly-696 Guns blaze away at Bernhard

We had to do a little adjustment at that point because the front left Swedish horse unit was too far advanced and was within the buffer zone of the Imperialists. So we pushed it back. Then, somehow, I managed to let the Imperialist horse to their left do the same thing; it shifted sideways to block the Swedes. Ooops. Double oops.

Tilly-699 Oops Swedes got too close and Imperialists edged over

Tilly-699 Oops Swedes got too close and Imperialists edged over

But that dancing around near the road didn’t save the Imperialist guns. Bernhard went straight up the hill and took out one of the cannon.

Tilly-709 Bernhard takes guns

Tilly-709 Bernhard takes guns

On the road the Imperialist horse sent the Swedes backwards.

Tilly-710 Swedish horse driven back

Tilly-710 Swedish horse driven back

Swedish Centre (Knyphausen versus Colloredo)

By now the opposing foot were on opposites sides of the road. Big Swedish brigades were small Imperialist brigades.

Tilly-691 Swedish Brigades approach road

Tilly-691 Swedish Brigades approach road

Tilly-692 Swedish Brigades approach road

Tilly-692 Swedish Brigades approach road

Tilly-693 Swedish Brigades approach road

Tilly-693 Swedish Brigades approach road

Tilly-694 Swedish Brigades approach road

Tilly-694 Swedish Brigades approach road

Tilly-697 Imperialist shoot left centre

Tilly-697 Imperialist shoot left centre

The defending Imperialists opened up.

Tilly-698 Imperialists shoot right centre

Tilly-698 Imperialists shoot right centre

The Swedish Blue brigade suffered the most.

Tilly-701 Shooting in the centre

Tilly-701 Shooting in the centre

Then the Swedes charges. The Green brigade got driven back.

Tilly-705 Green brigade driven back

Tilly-705 Green brigade driven back

The Blue brigade also got driven back but the Yellow brigade cleared the Imperialist Shot from the road.

Tilly-706 Blue Brigade driven back as Yellow brigade takes road

Tilly-706 Blue Brigade driven back as Yellow brigade takes road

The Scottish brigade was also driven back.

Tilly-707 Scots driven back

Tilly-707 Scots driven back

As was the Grey brigade.

Tilly-708 Grey brigade driven back

Tilly-708 Grey brigade driven back

Swedish right (Gustavus versus Holk)

On the right Gustavus pushed ahead aggressively.

Tilly-700 Swedes cross bend in road

Tilly-700 Swedes cross bend in road

The Swedish King lead a charge which destroyed a unit of Imperialist horse.

Tilly-703 Imperialist horse rout

Tilly-703 Imperialist horse rout

But nearby the Swedish lost some horse themselves.

Tilly-704 Swedish horse rout

Tilly-704 Swedish horse rout

Personally I quite liked the spectacle of the game.

Tilly-702 The whole table

Tilly-702 The whole table


Turn 3

Swedish left (Bernhard versus Wallenstein and Pappenheim)

Adam had to pull back a shaken unit of Horse but generally advanced aggressively. He was trying to get a bridgehead across the road.

Tilly-712 Bernhard tries to consolidate position on Windmill hill

Tilly-712 Bernhard tries to consolidate position on Windmill hill

The Imperialists continued to shoot but without much impact.

Tilly-716 Shooting left

Tilly-716 Shooting left

The big event was Pappenheim arriving. Jamie chose to have him arrive on the Imperialist right, behind Wallenstein, Windmill Hill and Lutzen. Not historical but sensible given where he was under pressure. Jamie was, of course, taking a risk here as this would leave Gustavus with a superior position on the other flank.

Tilly-717 Pappenheim arrives on Imperailists right

Tilly-717 Pappenheim arrives on Imperialist right

The Imperialist shot in Lutzen were more concerned with shooting at the horse than the enemy shot within the village.

Tilly-718 Imperialist shot swing to enfliade the horse

Tilly-718 Imperialist shot swing to enfilade the horse

So Adam decided to point out the error of their ways to the Imperialists.

Tilly-726 Swedes charge down Harquebusiers

Tilly-726 Swedes charge down Harquebusiers


Tilly-731 Swedish shot advances

Tilly-731 Swedish shot advances

Adam was desperate to get across the road and the Swedes more or less charged everywhere.

Tilly-720 Charges on turn 3

Tilly-720 Charges on turn 3

On Windmill Hill Adam wanted to get the remaining Imperialist guns. He also wanted to squash the Imperialist regiment that was the lynchpin between Wallenstein (Right) and Colloredo (Centre). So three Swedish units charged them.

Tilly-721 Charges left centre

Tilly-721 Charges left centre

Adam got the guns.

Tilly-732 Left flank after melee

Tilly-732 Left flank after melee

But that pesky Imperialist regiment of foot held on.

Tilly-730 Imperialist square withdraws slowly under pressure

Tilly-730 Imperialist square withdraws slowly under pressure

Swedish Centre (Knyphausen versus Colloredo)

This was the turn when the Swedish foot got to the road.

Tilly-713 Swedish infantry reach the road

Tilly-713 Swedish infantry reach the road

The Green brigade were on the corner of the bend and started to cross the road under fire from the Imperialists on the other side.

Tilly-715 Shooting right centre

Tilly-715 Shooting right centre

Else it was going to be charges that launched the Swedes across the road. The Blue, Yellow and Scottish brigades all went in.

Tilly-722 Charges right centre

Tilly-722 Charges right centre

The Blue brigade had some success and drove the Imperialists back.

Tilly-727 Blue brigade drives Imperialists back

Tilly-727 Blue brigade drives Imperialists back

The Yellow brigade routed their opponents outright.

Tilly-728 Yellow brigade routs Imperialists

Tilly-728 Yellow brigade routs Imperialists

The Scots were driven back.

Tilly-729 Scots driven back

Tilly-729 Scots driven back

Swedish right (Gustavus versus Holk)

Gustavus kept advancing aggressively but the bend in the road slowed him down. (The road was “Difficult Terrain” so slowed cavalry movement; and the bend meant units spent more time in the road than if they’d been crossing it perpendicularly.)

Tilly-714 Swedish right crosses bend

Tilly-714 Swedish right crosses bend

Lots of charges on the right.

Tilly-723 Charges right

Tilly-723 Charges right

Tilly-724 Charges right

Tilly-724 Charges right

The Imperialist Croats tried to evade but failed and routed.

Tilly-725 Croats fail to evade

Tilly-725 Croats fail to evade


Turn 4

Swedish left (Bernhard versus Wallenstein and Pappenheim)

Jamie pushed forward on the left

Tilly-738 Left

Tilly-738 Left

With Pappenheim on table Adam realised he had a problem. He could beat the Imperialists on Windmill Hill but not if Pappenheim intervened. So he sent a unit of horse out to slow Pappenheim down.

Tilly-739 Swedish horse try to hold up Pappenheim

Tilly-739 Swedish horse try to hold up Pappenheim

Of course Jamie sent his boys in.

Tilly-740 Pappenheim charges

Tilly-740 Pappenheim charges

Unfortunately for Adam, his Swedes routed.

Tilly-749 Pappenheims melee

Tilly-749 Pappenheims melee

Another charge near Windmill hill: a unit of Swedes charge across the road to hit some Imperialists.

Tilly-742 Charges Windmill hill

Tilly-742 Charges Windmill hill

Neither side prevailed.

Tilly-748 Melee Windmill hill

Tilly-748 Melee Windmill hill

Swedish Centre (Knyphausen versus Colloredo)

As per last turn, the Imperialists preferred to shoot rather than charge.

Tilly-735 Shooting Left centre

Tilly-735 Shooting Left centre

The Swedes preferred to charge. The Yellow brigade wheeled to line up.

Tilly-736 Yellow brigade wheels right

Tilly-736 Yellow brigade wheels right

The Yellow and Blue brigades then went in.

Tilly-744 Charges right centre

Tilly-744 Charges right centre

Surprisingly the Imperialist regiment stood the Swedes off.

Tilly-747 Melee right centre

Tilly-747 Melee right centre

Swedish right (Gustavus versus Holk)

Gustavus lead another charge on the right. Three Swedish units hit one unit of Imperialist horse.

Tilly-743 Charges right

Tilly-743 Charges right

Not surprisingly the Imperialists routed.

Tilly-746 Near right - Imperialist horse routs

Tilly-746 Near right – Imperialist horse routs

The Imperialists won another melee on the far right.

Tilly-745 Melee far right

Tilly-745 Melee far right


Turn 5

Swedish left (Bernhard versus Wallenstein and Pappenheim)

Bernhard was starting to look weak between Windmill Hill and Lutzen. So he wheeled a unit of horse to face the threat.

Tilly-753 Left - Lutzen and Windmill hill

Tilly-753 Left – Lutzen and Windmill hill

Pappenheim roared in, from the far side of Windmill hill.

Tilly-755 Windmill hill

Tilly-755 Windmill hill

Pappenheim’s horse charged at Bernhard. Nearby the Swedish Grey brigade also charged.

Tilly-757 Charges Windmill hill

Tilly-757 Charges Windmill hill

Bernhard’s escort routed but the man survived.

Tilly-762 Bernhards escort routs

Tilly-762 Bernhard’s escort routs

On Windmill hill events were going against the Swedes. The Imperialist routed some Swedish horse.

Tilly-763 Swedes on Windmill hill rout

Tilly-763 Swedes on Windmill hill rout

Swedish Centre (Knyphausen versus Colloredo)

The infantry fight in the centre raged on.

Tilly-752 Infantry fight in centre

Tilly-752 Infantry fight in centre

The Swedes continued their aggressive attempt to cross the road, so more Swedish charges.

Tilly-758 Charges left centre

Tilly-758 Charges left centre

Swedish right (Gustavus versus Holk)

Gustavus was starting to encroach on the Imperialist foot in the right centre. And worse he was threatening to go around their flank.

Tilly-754 Gustavus out flanks Imperialist foot right centre

Tilly-754 Gustavus out flanks Imperialist foot right centre

So a couple of Imperialist regiments had to turn to face, just before the Swedish horse charged. Adam was hoping for charges behind flank, but ended up going straight in.

Tilly-756 Charges right centre

Tilly-756 Charges right centre

Gustavus sent his opponent backwards.

Tilly-761 Melee right centre

Tilly-761 Melee right centre

And the nearby Imperialist infantry came of badly against the Swedish horse.

Tilly-760 Melee right centre

Tilly-760 Melee right centre

But further out the Swedish began to withdraw.

Tilly-751 Swedes pull back far right

Tilly-751 Swedes pull back far right


Turn 6

Swedish left (Bernhard versus Wallenstein and Pappenheim)

Adam started turn six by pulling one of his shaken Swedish units far back from the fighting near Windmill hill.

Tilly-764 Long shot of Windmill hill

Tilly-764 Long shot of Windmill hill

The hill itself, and nearby, was swarming with Imperialists. Bernhard only had two Swedish units in action.

Tilly-765 Imperialists look strong on Windmill hill

Tilly-765 Imperialists look strong on Windmill hill

Jamie pushed his horse across the road.

Tilly-770 Imperialists cross road in front of Windmill hill

Tilly-770 Imperialists cross road in front of Windmill hill

Then the charges caem.

Tilly-772 Charges Windmill hill

Tilly-772 Charges Windmill hill

Bernhard became a casualty.

Tilly-782 Berhard becomes casualty

Tilly-782 Bernhard becomes casualty

Across the road the Swedish rallied back.

Tilly-783 Wallenstein in front of Windmill Hill

Tilly-783 Wallenstein in front of Windmill Hill

Swedish Centre (Knyphausen versus Colloredo)

Two of the Swedish brigades were already locked in melee so not much movement happened.

Tilly-766 Sweds have number right centre but Imperialists holding on

Tilly-766 Swedes have numbers in right centre but Imperialists holding on

The Green brigade charged, as did Gustavus and another horse unit.

Tilly-773 Charges right centre

Tilly-773 Charges right centre

The Green brigade and their mounted colleagues took out the Imperialist foot facing them.

Tilly-777 Imperialist reserve foot rout right centre

Tilly-777 Imperialist reserve foot rout right centre

The Blue brigade was driven back.

Tilly-779 Blue Brigade driven back left centre

Tilly-779 Blue Brigade driven back left centre

The Yellow brigade continued its run of success.

Tilly-780 Yellow brigade routs Imperialists left centre

Tilly-780 Yellow brigade routs Imperialists left centre

And the Greys were driven back.

Tilly-781 Grey Brigade driven back left centre

Tilly-781 Grey Brigade driven back left centre

Swedish right (Gustavus versus Holk)

Gustavus was facing the same foot unit as last time.

Tilly-769 Gustavus faces Imperialists foot

Tilly-769 Gustavus faces Imperialists foot

The King charged and his escort routed.

Tilly-778 Gustavus's escort routs

Tilly-778 Gustavus’s escort routs

On the far flank the Swedish shot advanced, unaccompanied, towards the Imperialist horse.

Tilly-771 Swedish shot advance alone

Tilly-771 Swedish shot advance alone

The Imperialists charged.

Tilly-774 Charges far right

Tilly-774 Charges far right

Surprisingly the Swedish shot survived and rallied back.

Tilly-776 Swedish shot rally back far right

Tilly-776 Swedish shot rally back far right

The Swedish horse on the extreme right didn’t do so well and routed.

Tilly-775 Imperialist Harquebusiers rout Swedish horse far right

Tilly-775 Imperialist Harquebusiers rout Swedish horse far right

End Game

That was the end of the game. Jamie’s Imperialists won.

The Imperialists had won on both flanks. The Swedish centre was still holding but they’d have a hard time extricating themselves.

Tilly-788 End game

Tilly-788 End game

The Swedes lost five units in turn six and lost the game. 12 units lost.

Tilly-784 Swedish losses

Tilly-784 Swedish losses

It was an Imperialist victory but they had suffered quite a bit. Eight formed units and two cannon lost.

Tilly-785 Imperialist losses

Tilly-785 Imperialist losses


Observations and conclusions

We liked the updated Lutzen scenario. It played out quite differently to the early play test. It was a great game and could have swung either way.

The critical moment was when Bernard of Saxe-Weimar, the left wing Swedish commander, died. Historically Gustavus was the casualty and Bernhard won the battle. This time Gustavus survived and Bernhard fell. At the same time three of his units evaporated because they were already on 1 Resolve. We’ve never seen an entire command simultaneously dissolve. Impressive.

And for those Gustavus fans in the audience … Bernhard was, of course, German. As were 80% of the “Swedish” army. Thus dispelling another Gustavus myth that the Swedish army only contained native Swedes (or Finns).

Now a few observations on rules …

Large Pike+Shot

We liked the big brigades rule. Massively resilient without being overpowering. Admittedly they spent the entire game struggling to cross the road. In the open they would be more awesome.

I do wonder if they need support. Historically Gustavus deployed them in chequerboard and at the moment there is little reason to do that.

Road

I mostly liked the road = difficult terrain rule. But Adam has convinced me that “a unit is in difficult terrain if any part of a unit is in difficult, for movement, shooting and melee.” It would have meant we didn’t keep say “Is that unit ‘in the road’?” when it clearly was.

Infantry rally back

We let infantry rally back 1 TUM. It felt right. Meant the Swedes where thrown back from the road a few times and either had to shoot or charge again.

Game Turn 6

Every game we have played since I started counting has finished on game turn six. I don’t know if this is a weird coincidence or something inherent to the rules.

Small games take 2 hours of play to get to game turn six. Big game take three hours to get to the same play. This is a reflection of the larger number of units.

7 comments to Big Lutzen – A Tilly’s Very Bad Day Battle Report 2

  • Roger Calderbank

    What an excellent game, both in appearance and in the way it played out. It seemed as if it could have gone either way, which suggests the scenario is well balanced. I’m not sure I’ll be able to stage such a big game, but maybe one day. I’m glad you didn’t over-emphasise ‘Windmill’ hill, as happens in some Lutzen games. Having been to Lutzen, I’ve seen that it is one of the flattest battlefields there is (which is useful for wargamers trying to reproduce it!).

    I also hope the ‘experimental’ rules will be finalised soon. I think I can see what most of them will do, but it would be good to have any doubt resolved.

    RogerC

    • Steven Thomas

      It was a good game. I’m pleased with both the scenario and the rules (with emerging tweaks). I like the idea of getting entire battles onto a single table rather than having to fight bits of them because of the constraints of the rules. I’ve managed to do that with Lutzen.

      Agreed on Windmill hill. It was, apparently only 1-2 metres tall and has since disappeared.

      I’m thinking of doing a “Small Lutzen” with half the numbers of units on a small table. Let me know if that sounds interesting.

      The experimental rules are “close”. I’m grappling with a couple of things (field fortifications; cavalry pursuit). If my internal debates continue I’ll publish the rules anyway and waits for inspiration on the contentious stuff. I have a draft ready to send to the proof readers already. Let me know if you have a preferences for:
      (1) publish version 2 of the rules, as is, before Xmas or
      (2) wait for additional rules post Xmas.

  • Richard

    Steven

    It’s good to see progress but Christmas is now very close and I think the new year is a more propitious time for publication of any new version, whether that’s as is or with additional rules.

    Richard

  • Some previous reports noted that troops deployed too far back didn’t get into the fight, or very, very late. I was thinking perhaps allow fresh units that keep a certain distance from the enemy to move at double speed. Poorly deployed units would still arrive behind schedule, but reserves would have more flexibility. This might mean recalculating when Pappenheim’s lads arrive,

    Maybe even officially designate units as reserves. Beaten up units that fall back to regroup should not qualify for faster movement.

    That said, this report looks great.

    • Steven Thomas

      Vincent

      The deployment rules in Tilly’s Very Bad Day are designed to get the action started immediately. We have proved that melee is possible in game turn 1.

      The deployment issues mentioned in the previous game were due to player choice. The player chose to deploy in a march column, far from the enemy, and it took time to shake out of that. We’re not talking “reserve” here, this was both the left and right cavalry wings of the attacking army. Given the scenario context this deployment was less than optimal. He only had 3-4 turns of superior numbers and his deployment meant he couldn’t exploit that.

      I think this game demonstrated how a reserve can be pivotal. Pappenheim won this game despite arriving on turn 3. On game turn six he broke Bernhard’s wing and that is what broke the Swedes.

      Admittedly it would be harder for an on-table reserve to be quite as decisive. Pappenheim got to chose his entry point in this game whereas an on-table reserve is where it is and has to move from that point.

      In this game the Imperialists had an on-table reserve, in addition to Pappeneheim, but chose to deploy that command in the front line from the beginning of the battle. Historically these units were held back in the centre and if they player had chose to do that they could have intervened at any point all across the centre zone. Again player choice. This decision, at the outset, is probably what won him battle against Gustavus’s wing.

      I’m okay with all of that. Player choices lead to implications, either good or bad.

      However, some sort of “Reserve” special rule or DBx style “March Move” might be warranted. I was thinking that the normal movement rates are already quite generous. However, 6 TUM for horse means it would take them 5 turns to get from base edge to base edge. Given all our games have been taking six turns that might be too slow. So I’ll watch for out for a need to speed up the reserve. Thanks for the suggestion.

  • RogerCalderbank

    I agree that movement in TVBD is generous, and a well-positioned reserve can intervene successfully. I would be wary of making it too easy to move reserves about, as it allows a player quickly to correct a poor deployment. How often did troops move from one side of a battle to another?

    The question of pursuit is a difficult one. Pursuits (other than those at the end of a battle) don’t seem as common in the 30YW as they were in the ECW, but maybe we don’t hear as much about them due to the briefness of the details that are available. At least some of the Imperial cavalry at Brietenfeld must have pursued the Saxons, as they don’t appear to be around later. On balance, I think some sort of pursuit rule is desirable, to reduce the probability of victorious cavalry routinely turning in on the enemy centre to win the game. It seems to me that, in this era, victorious cavalry was often spent, by the time it had achieved success.

    I’ll look forward to the New Year rules revision!

    ‘Small Lutzen’ also sounds interesting. Maybe a 2/3 version with large Swedish units representing about 3000 men (so combining the first and second lines), and other forces adjusted accordingly. Also, if you assume Lutzen is set on fire and is impassible, maybe the town and the marshes on either side of it could be mostly off-table.

    RogerC

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