Why I think hills are horrible in wargames rules

Hills-102 Questions about hills in wargaming rules - Banner

Sometimes I get obsessed by tiny little aspects of the hobby and just have to write about it. In detail. A lot of detail, after endless hours of research. This time I’m picking on hills. You see hills were a thing in the South American Wars of Liberation – my current favourite period. A lot the battles featured at least one big hill e.g. Battle of Maipo. This hilly tendency could be extreme e.g. the Battle of Vargas Swamp was fought predominately on the slopes of a single giant hill and half the table top is covered in hills. Bolivar’s Very Bad Day, my Liberators variant of Tilly’s Very Bad Day, is going to have to cope with a lot of hills.

Unfortunately, hills are horrible in wargames rules. I’ve not seen any set of wargaming rules that cope with them really well, sadly, not even my own Tilly’s Very Bad Day. Certainly not my beloved Crossfire where hills are tiny mesas. I could have left it there, but I felt an obsessive urge to prove my claim of “horrible” so I got out a bunch of my wargaming rules, read the section on hills, and used a standard set of questions to test how well the rules handled hills. Here is what I found. It is horrible but there glimmers of genius.

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Leshnov 1941 – A Battle Report for OHW 6 Hit

Leshnov-106 Soviet 12th Tank Division advances up road - Banner

Chris and Adam played my version of Leshnov 1941 Scenario for Martin Rapier’s One Hour WW2 (6 hit) (a variant of One Hour Wargames). This was our first outing with these rules.

Summary: Good game. Rules were simple but played well. The scenario needs tweaking as favours the defenders too much. And that contributed to Chris’s victory as the Germans.

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Leshnov 1941 – A Scenario for Martin Rapier’s One Hour WW2 (6 hit)

Leshnov 1941 - Table - Banner

I’m an avid follower of Martin Rapier’s blog The Games We Play and when looking at his history found his battle report of Leshnov 1941. The scenario has a long history originating with Grant (1981), then Thomas (2014), Rolph (2017) before Martin’s version. The scenario is for Martin Rapier’s One Hour WW2 (6 hit) (a variant of One Hour Wargames). Unfortunately, Martin’s version of the scenario is implicit in his description of the game. Hoping to to play it myself, I’ve tried to re-engineer the scenario from his description. Rapier notes that this scenario exercises all the main game mechanisms of his One Hour WW2 (6 hit) as it includes airpower, artillery, AT guns and all the major unit types including Heavy Tanks and recce.

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Peter’s English Civil War Campaign for One Hour Wargames

You might remember that Peter of Grid based wargaming inspired my Terrain Cards. Terrain cards were actually part of Peter’s Campaign set in the English Civil War (see Grid Based Wargaming – ECW). There is quite a lot to this campaign – Peter wrote something like 45 posts on it and played 30 games. I love it. Tons of inspiration. And I appreciate the obsessive element that saw Peter completing this project – I think it took him 18 months.

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WW2 using One Hour Wargames

OHW 102 Soviets roar towards left hand bridge

The World War II version of Neil Thomas’s One Hour Wargames is slightly more complicated than the Dark Age version (see 448 AD Battle Report). So Chris Harrod and I gave it a go. We played two games in an evening. I’m not a fan, of the WW2 variant and OHW in general. I tried. I really tried. We played four games in total, but I think I’ll give up on OHW now.

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448 AD Roman versus Visigoth – A One Hour Wargames Battle Report

448AD-07 Charge

Chris Harrod came over and we played two games of our Fall of Hispania Campaign. The first battle occurred in 448 AD, 2 game years after the last battle. Chris rolled Roman and I got Visigoth.

I had intended to use Basic Impetus, and even revised the army lists to do this, but we ended up using the Dark Age variant of Neil Thomas’s One Hour Wargames instead. Both armies had six units and we used first Pitched Battle scenario. And we played on a 2’x2′ table as per using my big bases with One Hour Wargames.

The summary is: Grindy rules that are very predictable. Might be accurate but not much fun. Chris won.

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