Ian Hayward highlighted, to the Crossfire Discussion Forum, some rules he missed during his first couple of games of Crossfire. I thought it worth reproducing as other newbies might benefit from knowing what to look for.
Crossfire
I’ve been playing Crossfire, Arty Conliffe’s company level WW2 game, for over 10 years. And I love it. Sub-categories: House Rules, Scenarios, Musings, Orders of Battle, Fogo Cruzado (Portuguese Colonial War), Fuego Cruzado (for Spain’s Wars), and Arab-Israeli Crossfire.
Crossing Rivers in Crossfire
Some musing on Crossing Rivers in Crossfire. See also my musing on waterborne troops.
Gun versus Arm Matrix in Crossfire
Some musing on Gun versus Arm Matrix for anti-tank fire in Crossfire. This idea was tossed around by a few people on the Crossfire-WWII discussion forum. I first noted if when Robert Tesfro mentioned it. Others have given variations. Essentially anti-tank fire is handled with the same rule as infantry fire. No PEN and ARM.
Modified ACC for Crossfire
Some musing a modified accuracy (ACC) in Crossfire. See my House Rules for the ACC rules I actually use.
Scenario Ideas for the 1948 Arab-Israeli War
Scenario ideas for my Arab-Israeli Crossfire set in the 1948 Arab-Israeli War. At some point I might turn them into proper scenarios. For the moment they are literally just ideas.
Datasheets for Arab-Israeli Crossfire
Data sheets for my Arab-Israeli Crossfire.
Crossfire House Rules for the Arab-Israeli Wars
I’ve started compiling some Crossfire amendments for refighting the Arab-Israeli conflicts. I’ve also started putting together scenarios – particularly for 1948-49.
Cavalry and Mounted Infantry in Crossfire
Some musing on Cavalry and Mounted Infantry in Crossfire. Standard Crossfire doesn’t cover this. My musings are primarily based on ideas by Daniele Varelli on the Crossfire Discussion Forum. Cavalry is divided into Charging Cavalry – who fight mounted – and/or Mounted Infantry – who dismount to fight. Usually a player must choose at deployment whether his Cavalry is “dismounted” or “mounted”; normally they cannot mount/dismount during the game.