1643 Game 7 – Lower Thames Valley – English Civil War Campaign

ECW-702 Late Round - Strategic Situation - Royallists Attack London - Banner

Adam and Chris played the seventh game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.

Summary: Although caught by a larger Parliamentarian force, Adam had spectacular victory at the “Real Battle of Turnham Green”. London fell to the Royalists. The campaign cards were critical to the battle with the interventions of John Hurry and Sergeant-Major-General Boy, the ‘Dog-witch’, deciding the outcome.

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Unlimited Vehicle Movement – Revising Crossfire Anti-tank Rules 8

Musing - Revising the Crossfire Anti-tank Rules - Corssfire - Banner

My recent musing on the anti-tank rules in Crossfire got me thinking about my current rules on vehicle actions. CF11.1 Vehicular Actions is massively restrictive as it only gives vehicles the option to move or shoot. So I for 20 years I’ve been giving vehicles multiple move actions (1-3 depending on speed) and unlimited shooting. Both of these rules are contrary to the unlimited actions of infantry in standard Crossfire. It would be great to give vehicles unlimited actions, like the infantry. So I look at the rules that have come before then look at options for unlimited vehicle movement.

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Ningthoukhong Experiment – A Crossfire Battle Report

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At 16.30 hours my raised roads for Burma arrived. Unpainted of course. By 20.00 hours they were painted and ready to play. My Japanese have been ready for a while and I recently based my new Gurkha battalion. It was three years ago when I got all keen and wrote up some notes and drew some maps for Bishenpur, Potsangbam and Ningthoukhong – Gurkhas on the Imphal Plain 1944. Finally we could play some Crossfire at Ningthoukhong.

Summary: In a tense game the Adam’s Japanese held the south of Ningthoukhong against a fierce attack by Chris’s Gurkhas.

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Leshnov 1941 – A Scenario for Martin Rapier’s One Hour WW2 (6 hit)

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I’m an avid follower of Martin Rapier’s blog The Games We Play and when looking at his history found his battle report of Leshnov 1941. The scenario has a long history originating with Grant (1981), then Thomas (2014), Rolph (2017) before Martin’s version. The scenario is for Martin Rapier’s One Hour WW2 (6 hit) (a variant of One Hour Wargames). Unfortunately, Martin’s version of the scenario is implicit in his description of the game. Hoping to to play it myself, I’ve tried to re-engineer the scenario from his description. Rapier notes that this scenario exercises all the main game mechanisms of his One Hour WW2 (6 hit) as it includes airpower, artillery, AT guns and all the major unit types including Heavy Tanks and recce.

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1643 Game 6 – Wales – English Civil War Campaign

Jamie and I played the sixth game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.

Summary: Although the Royalists invaded Wales, the Parliamentarians had a larger army on the day and attacked. The “Battle of Colby Moor” was a Royalist victory.

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Designing Modular Raised Roads sections for Burma

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Following on the previous success of my custom crests version 2 and the high rice paddy bunds for Burma, I’m now thinking of a set of raised roads. Raised roads were a common feature of Burma. They’ll be the same height as the previous features (1/4″ / 6mm). Otherwise they’d be, well, just roads. I’m hoping to convince Simon from S&A Scenics to make the base features then I’ll do the work to make them look like roads. This post is about my design for the roads, which was a project in itself.

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Soviet Cavalry Regiment in Crossfire

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I’ve had a hankering to build a dismounted Cossack Cavalry Regiment for a while. For service on the Eastern Front of WW2. What has held me back was the lack of 15mm figures. Flames of War had a great set, but discontinued it. Luckily Peter Pig have brought a new Cossack range to market so now I have to figure out what I need for Crossfire.

Although there were Soviet Cavalry Divisions and Corps, the building block was the Cavalry Regiment. Zaloga and Ness (2003) describe the various TO&E for the Soviet Cavalry Regiments (p. 101-117). The regiment was about the size of an infantry battalion, so perfect for Crossfire. I’ve listed the Crossfire Orbat for the various Soviet Cavalry Regiments. Although Soviet cavalry could and did charge mounted, generally they fought dismounted and the order of battle acknowledges that.

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Japanese Roadblock – A Crossfire Experiment

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With my Japanese all ready to go and my head full of roadblocks in Burma, I thought I’d knock together a Crossfire game. Chris took defending Japanese. Adam was the British trying to break through. I call this an experiment because very little thought went into it and we were just playing around with the concept of a Japanese ambush.

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Musing on Japanese house rules in Crossfire

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My Japanese leg infantry battalion for Crossfire is now painted and based. All very exciting! The more I read about the Japanese, the more I realise they had a completely different mind set to western armies. I wonder how much of that difference should flow through into Crossfire. So I’ve looked at other rule sets to see how they have handled the Japanese in WW2 and, from that, possible implications for Crossfire.

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Almost Fosse Bridge – A Crossfire Scenario

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Back when I published Almost Fosse Bridge – A Crossfire Battle Report, I promised to publish the scenario. Well, this is it. Jamie was coming over to play Crossfire and I quickly knocked up this scenario. It is extremely loosely based on the Coldstream Guards defence of the Fosse Bridge on 13 September 1943. One of the many small actions following the Salerno landings in the Italian Campaign. Emphasis on the “extremely loosely”. I knew the battalions/regiments present and I also knew the location of the bridge, which gave me a google map of the modern site. Not much to go on, but it gave a good game. Good enough to share the scenario. One day I’ll write a better Fosse Bridge scenario, but for you moment you get “Almost Fosse Bridge”.

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1643 Game 5 – Upper Thames Valley – English Civil War Campaign

ECW-508 Bombardment - Parliamentary General becomes casualty - Banner

Adam and Chris played the fifth game of Populous, Rich and Rebellious, our four player Campaign using Tilly’s Very Bad Day, and set in the English Civil War.

Summary: After losing a general in the preliminary bombardment, Parliament fought well but could not break the Royalists within the game limit. Royalist victory at the “Battle of Chalgrove Field”.

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WW2 Japanese Flags – Free Rising Sun Wargaming Flags for 15mm Scale

WW2 Japanese Flags - Wargaming - 15mm Scale - Banner

I’m in the process of basing my WW2 Japanese battalion for Crossfire. While I’m doing that I thought I’d sought out the flags. So I needed some Rising Sun flags in 15mm scale. A quick google revealed nothing so I made my own. I’m sharing them here so other folk can benefit.

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