Panzer Korps HQ Yahoo Group has quite a few free scenarios. I’m not interested in trying a different rule set but the scenarios did seem suitable for transferring to Megablitz. These are my rough notes for doing a conversion.
Category | Panzer Korps | Megablitz | ||
---|---|---|---|---|
Time Scale | 1 Turn = 1 Day but each turn is made up of a variable number of 2-hour Day Segments, with a single night segment. | Turns are officially two hours but what is more important is the number of day light turns in a day. Martin Rapier recommends short days (4-6 turns) so there are plenty of days and logistics becomes important. Assume 3 hour turns if you prefer. | ||
Figure/Base Ratio | Nominally 1 stand = 1 company but the battalion is the manoeuvre unit. Companies move and shoot together as part of a battalion. | Generally 1 stand = 1 battalion | ||
Category | Panzer Korps | Megablitz | ||
5-12mm | 15-20mm | 5-12mm | 15-20mm | |
Ground Scale | 1 cm = 50 meters 1:5,000 20cm on table = 1km |
1” = 50 meters 1:2,000 50cm on table = 1km |
1:50,000 2cm on table = 1km |
1:25,000 4cm on table = 1km |
Table Size | 5′ x 3′ = 7.5km x 4.5km | 8′ x 5′ = 4.8km x 3km | 6′ x 4′ = 90km x 60km | 6′ x 4′ = 45km x 30km |
Unopposed infantry movement | 6cm per move 90cm per day = 4.5 km (silly) |
10cm = 5km per move Up to 30km per day |
20cm = 5km per move up to 30k per day |
I’ve been thinking of using Panzer Korps scenarios for Megablitz also. Here are some extra things I have found out.
Turn scale: Each turn in Panzer Korps is 2 hours just like in Megablitz. Each turn has verible number of 30 minute segments.. This is why the infantry movement seems so slow. In Panzer Korps game each unit would have upto 4 chances to move each turn.
Table size: Many of the table maps in Panzer Korps are actually way under sized. This is esspecially true for East Front and Desert scenarios. I’ve found that dividing the size by half rounding down gives a pretty accurate table size for Megablitz
Thanks for the tip James. Appreciate it.