An idea from Rapid Fire. It gives soviet battalions a random quality attribute.
I’d been puzzling over how to characterise various historical units and so asked the Crossfire discussion forum for guidance. This page paraphrases the responses from Steve Holmes, Nikolas Lloyd and Jeff with some of my own thoughts mixed in. Officer / NCO quality These are defined in the TO&E, but you don’t have to stick … Read more
An excerpt from “Standing Fast: German Defensive Doctrine on the Russian Front During World War II. Army Group received six brand-new German divisions in Jun 1943 but by 1 Oct the Army group declared these units “no longer fully reliable”.
There are quite a few Rapid Fire scenarios out there and I find them quite useful starting points for making Crossfire scenarios. Rapid Fire is a higher level of abstraction (Brigade or Regiment) than normal Crossfire games (Company to Battalion) so the games produced will be large in Crossfire terms. This is fine for the bunch of guys I play with but won’t appeal to those of you more interested in Company level actions.
In Crossfire all tanks have the same point cost even though they have different characteristics. Similarly for armoured personnel carriers (APC) and anti-tank guns (ATG). The idea is you pay the standard points cost and then roll dice to see what type of tank/gun you get for your points. It is a bit like a lottery … buy your ticket and see what you win.
Some musing on Gun versus Arm Matrix for anti-tank fire in Crossfire. This idea was tossed around by a few people on the Crossfire-WWII discussion forum. I first noted if when Robert Tesfro mentioned it. Others have given variations. Essentially anti-tank fire is handled with the same rule as infantry fire. No PEN and ARM.