This is a 3 Round Campaign set during the Normandy Campaign of 1944 with Crossfire as the tactical rules. I threw it together because Dick Bryant was interested in how to run my Kursk 3 Round outside the Eastern Front.
Crossfire Campaign
Wargaming campaigns that can use Crossfire for the tactical rules
Crossfire at Position Four – A Linked Scenario Campaign
A Crossfire linked campaign with two scenarios: Village P and Line N-M. The campaign setting is based on Hartmann: Infiltration of Position Four.
Mapless Campaign in WW2 using Crossfire
I’ve written about Mapless Campaigns but Crossfire is sufficiently different as a game system, and the level of the game (company level WW2) that I thought I’d write a specific adaptation.
There are no maps in this campaign. Instead the players collect territories, and collecting territories makes a player more powerful. This is based on my earlier Mapless Campaigns, which was based on the campaign system in the Warmaster Ancient Armies book by Rick Priestley.
Battle Group Friebe – A Crossfire Battle Report
Rich Wilcox and I play through the scenario Tarnopol: Battle Group Friebe, the third part of our Crossfire Campaign: 3 Round Tarnopol. It has been 18 months since played the game so the details have been lost with time but Rich won the game and hence the campaign. Rich also captured a few snaps.
Russian Recce – A Crossfire Battle Report
Rich Wilcox and I tried out the first scenario – Tarnopol: Russian Recce – from my Tarnopol 3 Round Campaign. This scenario was based on my experience of Reconnaissance before Pontecorvo, which revealed several problems with that HTD scenario.
No-mans land – A Crossfire Campaign
A version of No-mans land – A Mini-Campaign, adapted to Crossfire.
SU-152s Up Close and Personal – A Crossfire Scenario in Tarnopol
This Crossfire scenario features Russian SU-152 Self Propelled Guns clearing the streets of Tarnopol. It can part of the 3 Round Tarnopol Crossfire Campaign but can also be played in isolation. See also the Battle Report.
Russian Recce – A Crossfire Scenario in Tarnopol
This Crossfire scenario is a Russian reconnaissance probe towards German held Tarnopol. It can be played as part of the 3 Round Tarnopol Crossfire Campaign but can also be played in isolation. See also the Battle Report.
Push to the City – A Crossfire Scenario in Tarnopol
This Crossfire scenario represents the pivotal Russian assault that broke the men of the German 949th Grenadier Regiment at Tarnopol on 28 Mar 1944, and the counter-attacks that followed. It is part of the 3 Round Tarnopol Crossfire Campaign but can also be played in isolation.
Breakout from Tarnopol – A Crossfire Scenario in Tarnopol
A Crossfire scenario about the German break out attempt from Tarnopol. It is part of the 3 Round Tarnopol Crossfire Campaign but can also be played in isolation.
Battle Group Friebe – A Crossfire Scenario in Tarnopol
This Crossfire scenario features Panzerverband Friebe’s attempt to break through to Tarnopol. It is part of the 3 Round Tarnopol Crossfire Campaign but can also be played in isolation. See also the Battle Report.
Tarnopol Matrix – An Engle Matrix Campaign
“Tarnopol Matrix” uses Engle Matrix Games mechanisms for a wargaming campaign within the historical context of siege of Tarnopol in Mar-Apr 1944.
3 Round Tarnopol – A Crossfire Campaign
3 Round Tarnopol uses the 3 Round Campaign mechanisms within the historical context of Tarnopol for a Crossfire campaign. The structure of the game guarantees three different Crossfire games are played from a possible set of five scenarios.
Race Through Normandy – A Crossfire Campaign
This three round Crossfire campaign simulates both the fighting in the bocage in Normandy, June 1944, but also the competitive spirit prevailing between the American and British / Commonwealth forces fighting in Europe. Nominally the campaign represents the Canadian drive on Caen and the US drive on St Lo. It is a version of the Race for … X Campaign.
“Race for … X” Crossfire Campaign
A Race for … X mini-campaign can be used anywhere where two friendly forces are competing to reach the same objective – the “X” of the title. The campaign mechanisms are based on some work by Martin Rapier as modified by Huda (2003). I have tried to make it more generic than either of the originals, and also show how to apply the mechanisms in Crossfire.