Musing on Breakthrough Objectives for Crossfire Scenarios

Table SU-76i from Short Edge

I have only played the HTD scenario “The Island” once, a fair few years ago with Rich Wilcox. The game revealed a flaw in Breakthrough objectives. The attacker just makes a hole and pours through. More recently Dick Bryant play tested my SU-76i in 1902nd SAP – A Crossfire Scenario, which was based on “The Island”. Dick found the same problem. So it seems time to revisit Breakthrough objectives for Crossfire scenarios.

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Using the Saitek Competition Pro Game Clock for Crossfire

Game Clock - Stop My Clock and Start Other Clock - Banner

It is rather embarrassing but I’ve had my Saitek Competition Pro Game Clock for nearly two years, have tried to use it for a Crossfire game twice and failed both times. Most recently for Operation Crossfire. The trouble is that this is a complicated clock because it is for competitions, we hardly ever use it, and we leave it to the last minute to figure out how to use it. Disaster. This time I thought I’d write a few notes to remind myself for next time.

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Using a Figures in Comfort Case for Storing 15mm Tanks

Figures in Comfort Mini Case

One winter’s evening in London I was loading my car with Crossfire kit to take to a club game. It was getting dark and just starting to rain. That was, of course, just the moment I dropped my box of 15mm tanks on the pavement. Over the next 30 minutes I was on hands and knees in the rain and dark trying to find the precious panzers. Luckily I managed to recover all of the vehicles but some received irreparable damage.

I never want to repeat that experience so, at the next show I went to, I picked up a case from Figures in Comfort.

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Challenges of Insurgent Warfare for Crossfire

Portuguese Convoy

My Portuguese Colonial War project has stalled. I’ve got the forces for both insurgents and Portuguese security forces. I’ve got palms for jungle. I should be ready to game but instead I’ve stalled.

My problem is figuring out how to wargame the the common Combat Missions in the Portuguese Colonial War when using Crossfire. Combat missions of a insurgency are different to conventional warfare such as World War II. So, as a step forward I thought I’d jot down my thoughts about these challenges. I’m not trying to solve those problems just articulate them clearly. These problems are probably present in other game systems but the initiative system, with the potential for infinite movement and repeated firing, makes some of these problems more acute in Crossfire.

Although I’ll focus on the Portuguese Colonial War these observations are also relevant for partizan warfare in WW2.

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