Some musing on playing Crossfire entirely inside a giant Stalingrad factory.
I had assumed, when I finally got around to building a model of a Stalingrad style factory, that it would be a “Building Complex” containing a grid of building sector. But a couple of people – Steve Phenow and Mike O’Brien – on the Yahoo Group: Crossfire WW2 Discussion Forum mentioned putting terrain inside a large factory, in other words fighting the entire Crossfire game inside the factory using, more or less, normally terrain. Of course the “terrain” has an industrial look with “woods” being a section of industrial plant, etc.
The following table shows my current thinking on factory terrain.
|Standard Terrain Feature||Factory Terrain Feature||Shape||Indirect Cover||Direct Cover||Block LOS|
Crest in rubble or
Collapsed floor or
|Stream, Ditch, Sunken Road||Sunken access way||Linear||Yes/No||Yes/No||Yes/No|
|Woods, Orchard (in season), Boulder Fields||Industrial plant, i.e. machines, engines, etc||Area||Yes||Yes||Yes|
|Rough Ground, Orchard (out of season), Rock Fields||
|Fields (in season)||Area||No||Yes||Yes|
|Fields (out of season)||Area||No||Yes||No|
|Hedge / Bocage||Wall with significant damage||Linear||Yes||Yes||Yes|
|Building, Building Complex||Room||Area||Yes||Yes||Yes|
|Hard Point, Bunker||Steel ‘industrial’ tank or partially complete armoured vehicle||Area||Yes||Yes||Yes|