A couple of guys on the Crossfire Yahoo forum mentioned they have house rules for blocking LOS across two terrain features, when normally this would be unrestricted. Increasingly I think this is a good idea.
A discussion on the Crossfire Yahoo Forum got me thinking about the protective cover offered by wall features in Crossfire. I think I had it wrong. The difference of interpretation relates to whether or not a wall provides protective cover in direct fire between two squads, neither of which is touching the wall.
I am toying with a house rule that a stand can, in a single initiative, either conduct Retreat Moves or initiate offensive actions (Direct Fire, Close Combat) but not both. All part of fighting the 1000 Foot General.
Last week I posted Eye of the Tiger – A Crossfire Scenario. My mate Chris had suggested I convert this scenario from ASL to Crossfire and, although I had written up some notes on Converting Advanced Squad Leader to Crossfire, I’d never actually done it. So off I went. I found it wasn’t a straightforward conversion and I suspect any move from ASL to Crossfire will have similar challenges. To help those going down the same route I thought I’d share of the thinking that went into the process for this scenario – scenario design notes if you will.
“This is a cracking scenario”. Mark Bretherton played my SU-152s Up Close and Personal scenario for Crossfire. The words below are Mark’s unless indicated otherwise. Aside from the after action report itself, Mark explains the house rules he used for this scenario and muses on potential house rules for attacking buildings and bunkers.
I was talking to Dick Bryant about my SU-76i in 1902nd SAP – A Crossfire Scenario. He’d noticed that is was quite hard to defend this terrain because the fields of fire were limited by the in-season fields. Dick suggested making the fields out-of-season. The question is, would Soviet fields actually be in-season or out-of-season in Aug-Sep?
Being hidden helps a lot in Crossfire. But if the attacker knows the defender’s order of battle they also know how many enemy stands are still hidden on table. With few remaining hidden defenders the attacker can be more aggressive. With lots the attacker will be more cautious. But real attackers could never be certain of the size of the defending force so couldn’t number crunch their way to victory. The question is, how to introduce that uncertainty into a game without an umpire?
Stephen Phenow sent through a picture of his Anti-Tank Ditch. I think it is fiendishly clever in it’s simplicity.
I have only played the HTD scenario “The Island” once, a fair few years ago with Rich Wilcox. The game revealed a flaw in Breakthrough objectives. The attacker just makes a hole and pours through. More recently Dick Bryant play tested my SU-76i in 1902nd SAP – A Crossfire Scenario, which was based on “The Island”. Dick found the same problem. So it seems time to revisit Breakthrough objectives for Crossfire scenarios.