World War II
World War II (WWII, WW2, or Second World War) was fought between opposing military alliances – the Allies and the Axis – from 1939 to 1945. The war spanned large chunks of the globe and was both the the largest and deadliest conflict in history. Over 30 different countries fought during the war including all the great powers. More than 100 million people served in military units. Between 50-75 million people died – largely civilians.
I’ve material on the national contributions from Spain, New Zealand, and France. I also cover the battles of Moscow, Stalingrad, Kharkov, Kursk, and Tarnopol.
Aircraft and Air Superiority in Crossfire
Some musing on Aircraft and Air Superiority in Crossfire. Standard Crossfire doesn’t cover this. I borrowed the main idea from the official Crossfire site tweaked and added some mechanisms from Rapid Fire.
Airborne Troops and Airlandings in Crossfire
Some musing on Airborne Troops and Airlandings in Crossfire. Standard Crossfire doesn’t cover this. The suggestions are based on rules from Rapid Fire with some tweaks from myself and Flames of War.
Variable Morale for Soviets in Crossfire
An idea from Rapid Fire. It gives soviet battalions a random quality attribute.
Explaining troop Characteristics in Crossfire
I’d been puzzling over how to characterise various historical units and so asked the Crossfire discussion forum for guidance. This page paraphrases the responses from Steve Holmes, Nikolas Lloyd and Jeff with some of my own thoughts mixed in. Officer / NCO quality These are defined in the TO&E, but you don’t have to stick … Read more
Even “Regular” German Divisions could be Green
An excerpt from “Standing Fast: German Defensive Doctrine on the Russian Front During World War II. Army Group received six brand-new German divisions in Jun 1943 but by 1 Oct the Army group declared these units “no longer fully reliable”.
Converting Rapid Fire to Crossfire
There are quite a few Rapid Fire scenarios out there and I find them quite useful starting points for making Crossfire scenarios. Rapid Fire is a higher level of abstraction (Brigade or Regiment) than normal Crossfire games (Company to Battalion) so the games produced will be large in Crossfire terms. This is fine for the bunch of guys I play with but won’t appeal to those of you more interested in Company level actions.
Revised Points System for Crossfire Armour
In Crossfire all tanks have the same point cost even though they have different characteristics. Similarly for armoured personnel carriers (APC) and anti-tank guns (ATG). The idea is you pay the standard points cost and then roll dice to see what type of tank/gun you get for your points. It is a bit like a lottery … buy your ticket and see what you win.
Crossing Rivers in Crossfire
Some musing on Crossing Rivers in Crossfire. See also my musing on waterborne troops.