I’m looking for more small scenarios for Tilly’s Very Bad Day so I wondered how the “Scenarios for all Ages” of Charles Grant and Stuart Asquith would transfer. Although “for all Ages” the design of the scenarios is obviously for Horse and Musket so I think that transferring to Pike & Shot should be easy. To test this theory out I look at one scenario: Scenario 1: Attack on a Prepared Position. As it happens the scenario only needs very small levels of tweaking to get it to work for Tilly’s Very Bad Day. What follows is a bit of a blow by blow account of how I converted the scenario.
English Civil War
Small Boldon Hill – A Tilly’s Very Bad Day Scenario
This scenario represents the Battle of Boldon Hill (24 Mar 1644) in the English Civil War. Historically Boldon Hill was a rather inclusive skirmish, fought in the enclosed fields between the Royalists and Scots Covenanter Armies. It was such a minor affair that some accounts of the Scottish campaign in northern England don’t even mention the battle. However, Vincent Tsao recently played a game of TVBD using the In Deo Veritas scenario for the battle, so I thought I’d see what a scenario specifically designed for Tilly’s Very Bad Day would look like. Given the number of troops involved in the real battle, this is a small game on a small table with small armies (in numbers of units).
I have to say the skirmish nature of the historical battle means it is not really a good fit for Tilly’s Very Bad Day, which is designed for full field battles, but the scenario is small and that might appeal to some players. For it to work, as a scenario, one of the players has to go for it, and risk destruction in the enclosed fields. I have included an option, in the notes, for a scenario that is less historic but probably provides a better game.
Download Populous, Rich, and Rebellious – English Civil War Campaign
Populous, Rich, and Rebellious is a campaign game system for the First English Civil War (1642-46) in England and Wales. The campaign assumes Tilly’s Very Bad Day as the tactical rules, although you can any rules that suit you. The campaign uses a simple area based campaign map to drive tactical battles and weaves in a bit of flavour with campaign cards. The first version was a web page, but I thought folk might like a PDF version, hence a download page.
English Civil War Campaign Rules for Tilly’s Very Bad Day
Chris is really keen that we do a Campaign. Every time we play Tilly’s Very Bad Day he mentions this. So here it is. At least here are the rules. Unexpectedly I’ve chosen the English Civil War as the setting for the campaign, but only because I’m following the lead of Peter of Grid based wargaming – but not always. Peter’s ECW campaign system uses a simple area based campaign map to drive tactical battles and weaves in a bit of flavour along the way. Exactly what I’m looking for, but I feel obliged to change some things, of course. I’ve called my version “Populous, Rich, and Rebellious”.
Peter’s English Civil War Campaign for One Hour Wargames
You might remember that Peter of Grid based wargaming inspired my Terrain Cards. Terrain cards were actually part of Peter’s Campaign set in the English Civil War (see Grid Based Wargaming – ECW). There is quite a lot to this campaign – Peter wrote something like 45 posts on it and played 30 games. I love it. Tons of inspiration. And I appreciate the obsessive element that saw Peter completing this project – I think it took him 18 months.
How to get a paper copy of Tilly’s Very Bad Day
Tilly’s Very Bad Day is available free for Download (PDF). Some some people will want a paper copy. Here are three options: print and staple; print and bind; lulu print on demand.
Version 2 of Tilly’s Very Bad Day
We’ve been playing Tilly’s Very Bad Day for a few months now and I think it is time for some substantive changes – a version 2. This post describes the changes.
Musing on Sequence of Play in Tilly’s Very Bad Day
For Version 2 of Tilly’s Very Bad day I’m thinking of making some changes to the sequence of play. Most of these are to make implicit steps explicit. There is one more radical proposal (changing initiative). But much of the sequence of play remains unchanged, even though some steps have changed names. I thought I’d share a few thoughts on why it is the way it is and why I’m changing some things.
Musing on Cavalry Pursuit in Tilly’s Very Bad Day
I asked whether I should introduce baggage camps to Tilly’s Very Bad Day. Opinions where mixed, of course, but for me the big take away was baggage camps were a red herring. The thing to simulate is cavalry pursuit. The questions is how? I’ve been mulling over pursuit in a couple of contexts. I thought I’d share and see what you think. These are not well formed thoughts. Just a bit a jumble to reflect the various considerations and possibilities.
Should I introduce baggage camps to Tilly’s Very Bad Day?
Richard (doctorphalanx) has been encouraging me to introduce baggage camps into Tilly’s Very Bad Day. I like painting up camps for DBA and I already have a camp for my Dutch army of the Thirty years War. My question is, was looting the baggage train/camp a significant event in any battles of the Thirty years War or English Civil War?
Making dragoons more effective in Tilly’s Very Bad Day
In my lost post on making under represented unit types more effective in Tilly’s Very Bad Day, I have a look at dragoons in the Thirty Years War. Under the rules their main competition is shot and light horse, both under represented troop types. Based on my previous thinking on those troop types I propose some ways to modify the rules to make dragoons more valuable/useful/effective.
Making light horse more effective in Tilly’s Very Bad Day
In my week of musing on unit types in Tilly’s Very Bad Day, I thought I’d outline what light horse represent and contrast them to (heavy) horse in the Thirty Years War. I also consider some ways to modify the rules to make light horse more valuable/useful/effective.
Making (commanded) shot more effective in Tilly’s Very Bad Day
We’ve been playing Tilly’s Very Bad Day for a while and it clear some unit types don’t make the grade compared to Pike+Shot and horse. Shot, dragoons, light horse and even cannons are all unpopular. So I’m going to run a short series of posts this week with the theme of making these unit types more effective. Not surprisingly I’m starting to form ideas for a major new version of the rules.
I start with Shot because I was just musing on types of (commanded) shot in Tilly’s Very Bad Day.
Musing on types of (commanded) shot in Tilly’s Very Bad Day
Tilly’s Very Bad Day has a “Shot” troop type. I thought I’d explain my thinking behind this troop type including how it simulates “commanded shot”.
Musing on Large Pike+shot in Tilly’s Very Bad Day
In Tilly’s Very Bad Day all pike+shot are the same. But Tilly, after whom the rules are name, was fond of the older style big tercios and Richard (doctorphalanx) has been encouraging me to do something about this.
And Tilly wasn’t alone in the appreciation of big brigades. Gustavus Adophus invented the Swedish Brigade of the Thirty Years War and this was as big as Tilly’s tercios although the interior configuration differed.
What to do with the large pike+shot units in Tilly’s Very Bad Day?