Andrew Fisher and a couple of friends played my Crossfire at Position Four: The Village P Scenario. In the absence of Russian figures they had to substitute Polish and moved the date back to 1939. And that meant replacing the StuGs with Panzer Is and IIs – totally appropriate for the Polish Campaign. Andrew kindly sent through an account of the battle. Judging from the battle report it seemed to be a good game. All words are Andrew’s.
Sometimes I feel that I post my stuff into a silent void. So it is great when people respond and particularly to discover that people actually play my scenarios. I’m always keen to get feedback about my scenarios, whether good or bad, so I can tweak them. In this case Chuck Noland emailed and ended up sending me some great photos of his Crossfire games. I particularly like the black and white ones.
Chris Harrod and Adam Landa played my Ambushed Patrol – A Crossfire and Fogo Cruzado Scenario twice in one evening. I’ve already posted their first as Play Test 2. This was their second game of the evening. Of course it is for the Portuguese Colonial War.
Summary: Intense game with thrusts and counter thrusts. Although considerably outnumbered Adam’s Portuguese Commandos successfully ambushed the Insurgent patrol.
Chris Harrod and Adam Landa came over to experiment with my Ambushed Patrol – A Crossfire and Fogo Cruzado Scenario. So, for a few hours, we went back to the bush in the Portuguese Colonial War. It was an experiment and we learnt a bunch of things.
Summary: Short and brutal game. Adam’s Portuguese successfully fought their way out of the ambush.
Summary: fun and exciting game. Brett’s Australians won, making a successful Withdrawal in the face of a Japanese Breakthrough attempt.
All words are Brett’s.
Summary: Good tense game. I conducted a fighting withdrawal in the face of massive Soviet firepower and took the game. Reinforcements gave more options (good) and did not unbalance the game (also good). I wax lyrical about the game in the conclusions and observations section at the end.
Jamie Wish and Chris Harrod played “The Embankment” (KB4F), the third game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the area of the Leningrad-Moscow Railway line – the Embankment – against overwhelming odds.
Summary: Jamie’s Soviet both infantry and armour – broke through the thin Spanish line. This will make the fourth battle tougher for Chris.
Chris Harrod and I play tested my The Monster – A Crossfire Scenario. Twice. The first play test was over pretty quick and the Monster of the title chewed up the Germans as they appeared. A few tweaks to the scenario and we tried again … the second time we got a much better game out of it.
I was filing old papers tonight when I found a few photos of a very early game of Crossfire. Real photos, you know, the ones on photographic paper, from a shop. It took a while but I figure the game was Ponyri Station. I thought I’d share because, aside from the fact these are the only photos I have of a game of my favourite scenario from Hit the Dirt, they also show how I started out in Crossfire – using anything I had.