Summary: Good game. Infantry slog felt like an Napoleonic style infantry fight. Columns pushing through lines in a bloody and extended battle Cavalry fight was brutal and heroic, more Lord of the Rings than South America, and took too long.
I already have a Alternative Chacabuco Scenario for Liberators HOTT, based on the Alternative Chacabuco scenario from the Liberators Supplement by John Fletcher (Fletcher, 2006). But that is for a typically small HoTT game and today I wanted to play a big game of Liberators HOTT. A “Mass Battle” in HoTT terms. More elements. More figures. More players. More fun.
I’ve shared some DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). Both Martin and the Kaptain give solo opportunities so I thought I’d share how to use my campaigns in solo mode. You can play a solo variant of the campaign, like Kaptain Kobold. Or you can play a multi-player campaign with the table top battles fought solo, like Martin Smith (2021). Both options are presented here.
Adam and Chris came over for a Big Base DBA set in the Reconquista. El Cid (Chris) leading a Castilian/Spanish army against the fanatic, Moroccan, Caliph of the Murabitun (Adam). Feudal Spanish versus Fanatic Berber according to DBA. Any one who has seen the Charlton Heston “El Cid” movie will know what this is all about.
Summary: Fun game. The action was all cavalry with the infantry hardly involved. Ed Cid and his Hidalgos (Knights) triumphed after a long and fierce struggle. The Caliph died at the head of his army.
So I have written yet another DBA Arthurian Campaign, but this time using the Skodbac concept. Like The Bear Exalted, this campaign is set in 518-537 AD, the most likely time period for a historical Arthur.
Being 518 AD, the Roman legions are long gone and the barbarians – Angles, Saxons, and Scots-Irish – are established on the soil of Britannia. The Picts remain troublesome neighbours, and the Gewissei are the enemy within. But the Romano-British kingdoms (Dumnonia, Powys, Hen Ogledd) and their Celtic people (Kymry), continue to fight back.
It is 518 AD. The Roman legions are long gone and the barbarians – Angles, Saxons, and Scots-Irish – are established on the soil of Britannia. The Picts remain troublesome neighbours, and the Gewissei are the enemy within. But the Celtic people (Kymry) of the Romano-British kingdoms continue to fight back.
I have written two DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). The first was The Legions Have Gone (420-439). This is the second campaign. It is called “The Bear Exalted” and is set in 518-537 AD, the most likely time period for a historical Arthur. The campaign name, “The Bear Exalted”, is based on the title Arthwyr, a possible, if dubious, old Welsh origin of the name Arthur.
It is 420 AD. The Roman legions left 10 years ago and the barbarians are pounding at the doors. The Angles, Saxons, and Scots-Irish all want a piece of Britannia. The Picts and un-Romanised Welsh are also troublesome neighbours. But the Romano-British kingdoms are fighting back with a combination of ex-Roman troops and men fighting in native styles.
I have written two DBA Arthurian Campaigns based on Martin Smith’s “Arthurian campaign” article in Slingshot (Smith, 2021), itself based on Kaptain Kobold’s solo HoTT campaign (Dux Bellorum). This campaign is “The Legions have Gone” and is set in 420-439 AD. The campaign assumes Arthur existed, was early 5th century, and led Roman troops.
I like the Arthurian setting. I like Campaigns. I like DBA and HoTT Campaigns because they are relatively simple and quick. I’ve played a few games of Arthurian HoTT. I’ve run Britannia 600 AD as a HoTT campaign for six players, although it can be used for DBA. I like the idea of gritty dark age DBA games. A recent article by Martin Smith on his “Arthurian Campaign” for DBA got me thinking about campaigns in this period again. The question is, what to do? How can I improve on previous efforts? What does an even better Arthurian campaign look like? And what army lists to use?
Sinhalese and Tamil (1494-1700) army list for New World DBA, my New World variant of DBA. The list covers the Sinhalese and Tamil kingdoms of Ceylon (modern Sri Lanka). Admittedly most of my information is about the Sinhalese and I assume the Tamil were similar. The New World DBA list is my equivalent to DBA II/42d, DBR III/21 and FoGR Hindu Indian, but differs from these in significant ways.
My Confessions of a Megalomaniac were my 2019 aspirations. How did I do?
I’ve been playing DBA for years, and all measurement is in multiples of 1 inch. However, many games are moving to base width as a measurement, which for most people are the 40mm wide DBx bases. But I’ve moved to Big Bases including for Big Base DBA. That means I need 2 inch measurements and 80mm measurements. Here is how I solved this problem.
Joe Collins has highlighted a number of problems with DBA 3.0 and suggested ways to address these problems. Collin’s was part of the group that developed DBA 3.0 so he is both a fan and on the inside team. I really like Collin’s attempt to tackle some big problems with DBA. It would be great if more people did this, starting with Phil Barker. Unfortunately, Collin’s particular suggestions mostly leave the problems unsolved. I do like his solution for Bow but even that needs more.
Chris, Adam, Jamie and I had another DBA RRR game, with 24 Elements, set in the Italian Wars. I think everybody enjoyed it. Chris and I won as the French. I found it a bit odd that pikes avoid fighting shot, in fact everybody avoids fighting shot, and shot don’t really need support by pikes against anything. My conclusion is that shot is a DBA-RRR super troop.
Our recent game of DBA-RRR with 24 elements a side, shared between two players was great fun. But it did exhaust my supply of figures, as I’d collected enough for 12 point armies using all options. It also resulted in both army looked pretty much identical. Lots of shot, men-at-arms, and light horse. With as few pike as possible. I think more games with 24 point armies are quite likely in the future, but I’d like the army lists some real choices in what troops appear on table. So how should I arrange my 24 point army lists?
The Spanish surprised their French and Swiss opponents in the Italian Wars by putting arquebusiers behind a ditch and bank. So I thought I should make one. Or, more accurately, make some modular sections of ditch and bank so I can make any shape of fortifications. The modular features are using my Big Bases for use with Big Base DBA and DBA-RRR.