This scenario represents the Battle of Herbsthausen (5 May 1645; also called Battle of Mergentheim) using Tilly’s Very Bad Day. For the third time in a row Mercy’s Bavarian army smashed the French (this time under Turenne). Given the number of troops involved in the real battle, this is a small game on a small table with small armies (in numbers of units).
I tend to focus on the Thirty Years War in western and central Europe. Tilly’s Very Bad Day is written with this same focus. But there was a lot going on in the East. Russia, Poland and the Ottoman Empire were all big players. Even closer to home there was also the Hungarians and Transylvanians – sandwiched between the Holy Roman Empire and the Ottomans – and they could field large armies in their own right. So how can we / should we represent these armies in Tilly’s Very Bad Day? I don’t know the answer so figured we should do some “spitballing” on the topic.
Populous, Rich, and Rebellious is a campaign game system for the First English Civil War (1642-46) in England and Wales. The campaign assumes Tilly’s Very Bad Day as the tactical rules, although you can any rules that suit you. The campaign uses a simple area based campaign map to drive tactical battles and weaves in a bit of flavour with campaign cards. The first version was a web page, but I thought folk might like a PDF version, hence a download page.
Chris is really keen that we do a Campaign. Every time we play Tilly’s Very Bad Day he mentions this. So here it is. At least here are the rules. Unexpectedly I’ve chosen the English Civil War as the setting for the campaign, but only because I’m following the lead of Peter of Grid based wargaming – but not always. Peter’s ECW campaign system uses a simple area based campaign map to drive tactical battles and weaves in a bit of flavour along the way. Exactly what I’m looking for, but I feel obliged to change some things, of course. I’ve called my version “Populous, Rich, and Rebellious”.
Roger Calderbank and I collaborated on a small scenario for the Battle of Lutter (27 Aug 1626) using Tilly’s Very Bad Day. Lutter was, historically, actually a very good day for Tilly as his Catholic League forces defeated the mostly Protestant / mostly Lutheran army of the Lower Saxon Circle, led by Christian IV of Denmark in his role as Circle Colonel.
For Version 2 of Tilly’s Very Bad day I’m thinking of making some changes to the sequence of play. Most of these are to make implicit steps explicit. There is one more radical proposal (changing initiative). But much of the sequence of play remains unchanged, even though some steps have changed names. I thought I’d share a few thoughts on why it is the way it is and why I’m changing some things.
This scenario represents the Battle of Fleurus (29 Aug 1622) using Tilly’s Very Bad Day. Historically the Spanish defeated the Protestant Paladins Mansfeld and Brunswick, and destroyed the Protestant infantry, but did not prevent the Protestant horse from reaching the Dutch. Given the number of troops involved in the real battle, this is a small game on a small table with small armies (in numbers of units).
Jamie and Chris play tested the pre-publication version my Small Lutzen – A Tilly’s Very Bad Day Scenario. This is a small game on a small table with small armies (in numbers of units), and only normal Pike+Shot not Large Pike+Shot.
Summary: Scenario needed tweaking before publication. Swedes couldn’t win.
Tilly’s Very Bad Day has two game scales: Small Games and Big Games. I’ve already done the Big Lutzen Scenario and this is the Small Game scenario for the same battle: the Battle of Lutzen (16 November 1632) in the Thirty Years War. That means this scenario is for a small game on a small table with small armies (in numbers of units), and only normal Pike+Shot not Large Pike+Shot.
I asked whether I should introduce baggage camps to Tilly’s Very Bad Day. Opinions where mixed, of course, but for me the big take away was baggage camps were a red herring. The thing to simulate is cavalry pursuit. The questions is how? I’ve been mulling over pursuit in a couple of contexts. I thought I’d share and see what you think. These are not well formed thoughts. Just a bit a jumble to reflect the various considerations and possibilities.