This is a rough outline of the life and times of the Spanish fighting on the Eastern Front during WW2 – the Blue Division. I’ve included some detail about higher level operations to provide context and ditto for nearby operations. The 250th (Blue) Division’s finale was at Krasny Bor. If you’re looking for maps then try here.
Thanks to my mate Ian Galley who sent me some photos to liven up my pages. Ian likes Russians so you’ll see a lot of Human Wave shots. By the way, Ian’s figures are based for Flames of War – the dominant WWII rule set in NZ at the moment.
I was asked to run a one-day Crossfire game for 6-8 members of the Guildford Wargames Club. This is what I came up with. It was designed to use all the WW2 / Eastern Front infantry I had at the time – one battalion a side – plus supporting equipment, however, with play testing I decided to increase the forces of each player to at least 1 company. This meant the total forces on each side ended up being 4 Infantry Companies + 1 Infantry Platoon + 2 AFV + 2 or 3 ATG.
The Political Commissar Special Rule for Crossfire. Standard Crossfire doesn’t cover this but it is described in Hit the Dirt (p. 8). The rule is optional but is applicable to Soviets in WWII – in particular between July 1941 and November 1942 – and communists in any number of civil wars and insurgencies, e.g. the Spanish Civil War and the Portuguese Colonial War.
An idea from Rapid Fire. It gives soviet battalions a random quality attribute.
An excerpt from “Standing Fast: German Defensive Doctrine on the Russian Front During World War II. Army Group received six brand-new German divisions in Jun 1943 but by 1 Oct the Army group declared these units “no longer fully reliable”.
Some musing on Cavalry and Mounted Infantry in Crossfire. Standard Crossfire doesn’t cover this. My musings are primarily based on ideas by Daniele Varelli on the Crossfire Discussion Forum. Cavalry is divided into Charging Cavalry – who fight mounted – and/or Mounted Infantry – who dismount to fight. Usually a player must choose at deployment whether his Cavalry is “dismounted” or “mounted”; normally they cannot mount/dismount during the game.