Encounters when Self Employed in Legends of Al-Andalus

Self employed characters in Legends of Al-Andalus more or less choose their location and then roll for encounters.

Encounters in the City

Your location within the city affects who you are likely to have an encounter with.

2d6 Gate Bazaar Public Area Wealthy Area Poor Area Christian Quarter Jewish Quarter
2 Chief Caravan Guard Slaver City Guard Chief Caravan Guard Bandit City Guard City Guard
3 Mercenary * Mercenary Holy Man Mercenary Mercenary Christian Mercenary Foreign Jewish Merchant
4 Noble * Noble Noble Dancing Girl + Noble Christian Rich Citizen Jewish Rich Citizen
5 Dancing Girl * + Dancing Girl Dancing Girl Street Urchin Childhood Friend Dancing Girl Dancing Girl
6 Street Urchin Street Urchin Street Urchin City Guard Street Urchin Street Urchin Street Urchin
7 Citizens * Citizens Citizens Noble Citizens Christian Citizens Jewish Citizens
8 Merchant * + Merchant Merchant Merchant + Dancing Girl Christian Merchant Jewish Merchant
9 Emir’s Army Emir’s Army Emir’s Army Emir’s Army Emir’s Army Emir’s Army Emir’s Army
10 Thief Thief Thief Thief Thief Thief Thief
11 Palace Servant * Palace Servant Palace Servant Palace Servant (1-3) or Princess (4-6) Palace Servant Christian Holy Man Jewish Holy Man
12 Wizard (1-3) or Assassin (4-6) * Wizard (1-3) or Assassin (4-6) Emir (1-3) or Vizier (4-6) Wizard (1-3) or Assassin (4-6) Wizard (1-3) or Assassin (4-6) Christian Community Leader Jewish Community Leader

* Marked encounters involve locals (1-2), people from a Caravan (3-5), or people waiting for a Caravan (6). All others are local.

+ Marked encounters involve natives of the Emirate (1-4) or foreign Muslims (5) or foreign Christians (6).

Encounters in the Fort

Type of encounter within the Fort.

2d6 Caravaniserai Gate Plaza Residential
2 Chief Caravan Guard Chief Caravan Guard Chief Caravan Guard Bandit
3 Mercenary * Mercenary * Mercenary * Noble
4 Noble * Noble Noble Dancing Girl
5 Dancing Girl * + Dancing Girl * + Dancing Girl * + Street Urchin
6 Street Urchin Street Urchin Street Urchin Citizens
7 Citizens * Citizens * Citizens * Citizens
8 Merchant * + Merchant * + Merchant * + Citizens
9 Emir’s Army Emir’s Army Emir’s Army Merchant
10 Thief Thief Thief Emir’s Army
11 Villager (Sierra) Villager (Sierra) Villager (Sierra) Thief
12 Qadi Wizard (1-3) or Assassin (4-6) * Qadi Wizard (1-3) or Assassin (4-6)

* Marked encounters involve locals (1-2), people from a Caravan (3-5), or people waiting for a Caravan (6). All others are local.

+ Marked encounters involve natives of the Emirate (1-4) or foreign Muslims (5) or foreign Christians (6).

Encounters in the countryside (outside the City and Fort)

Type of encounter when outside the City and the Fort:

2d6 Villages
(Vega or Sierra)
Port Sierra Ribat Muslim
Emirates
Christian Kingdoms
2 Norsemen Norsemen Mujahidun Mujahidun Mujahidun  
3 Muslim Army Mercenary Muslim Army Muslim Army Muslim Army  
4 Christian Army Noble Christian Army Christian Army Christian Army  
5 Emir’s Army Emir’s Army Emir’s Army Emir’s Army Muslim Army  
6 Villagers Street Urchin Villagers Villagers Villagers  
7 Villagers Citizens Creatures Mujahidun Villagers  
8 Villagers Merchant + Creatures Mujahidun Villagers  
9 Creatures Dancing Girl + Creatures Creatures Creatures  
10 Caravan Thief Caravan Caravan Caravan  
11 Creatures Rebel Creatures Creatures Creatures  
12 Bandits Wizard (1-3) or Assassin (4-6) Bandits Bandits Bandits  

+ Marked encounters involve natives of the Emirate (1-4) or foreign Muslims (5) or foreign Christians (6).

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