Self employed characters in Legends of Al-Andalus more or less choose their location and then roll for encounters.
Encounters in the City
Your location within the city affects who you are likely to have an encounter with.
2d6 | Gate | Bazaar | Public Area | Wealthy Area | Poor Area | Christian Quarter | Jewish Quarter |
---|---|---|---|---|---|---|---|
2 | Chief Caravan Guard | Slaver | City Guard | Chief Caravan Guard | Bandit | City Guard | City Guard |
3 | Mercenary * | Mercenary | Holy Man | Mercenary | Mercenary | Christian Mercenary | Foreign Jewish Merchant |
4 | Noble * | Noble | Noble | Dancing Girl + | Noble | Christian Rich Citizen | Jewish Rich Citizen |
5 | Dancing Girl * + | Dancing Girl | Dancing Girl | Street Urchin | Childhood Friend | Dancing Girl | Dancing Girl |
6 | Street Urchin | Street Urchin | Street Urchin | City Guard | Street Urchin | Street Urchin | Street Urchin |
7 | Citizens * | Citizens | Citizens | Noble | Citizens | Christian Citizens | Jewish Citizens |
8 | Merchant * + | Merchant | Merchant | Merchant + | Dancing Girl | Christian Merchant | Jewish Merchant |
9 | Emir’s Army | Emir’s Army | Emir’s Army | Emir’s Army | Emir’s Army | Emir’s Army | Emir’s Army |
10 | Thief | Thief | Thief | Thief | Thief | Thief | Thief |
11 | Palace Servant * | Palace Servant | Palace Servant | Palace Servant (1-3) or Princess (4-6) | Palace Servant | Christian Holy Man | Jewish Holy Man |
12 | Wizard (1-3) or Assassin (4-6) * | Wizard (1-3) or Assassin (4-6) | Emir (1-3) or Vizier (4-6) | Wizard (1-3) or Assassin (4-6) | Wizard (1-3) or Assassin (4-6) | Christian Community Leader | Jewish Community Leader |
* Marked encounters involve locals (1-2), people from a Caravan (3-5), or people waiting for a Caravan (6). All others are local.
+ Marked encounters involve natives of the Emirate (1-4) or foreign Muslims (5) or foreign Christians (6).
Encounters in the Fort
Type of encounter within the Fort.
2d6 | Caravaniserai | Gate | Plaza | Residential |
---|---|---|---|---|
2 | Chief Caravan Guard | Chief Caravan Guard | Chief Caravan Guard | Bandit |
3 | Mercenary * | Mercenary * | Mercenary * | Noble |
4 | Noble * | Noble | Noble | Dancing Girl |
5 | Dancing Girl * + | Dancing Girl * + | Dancing Girl * + | Street Urchin |
6 | Street Urchin | Street Urchin | Street Urchin | Citizens |
7 | Citizens * | Citizens * | Citizens * | Citizens |
8 | Merchant * + | Merchant * + | Merchant * + | Citizens |
9 | Emir’s Army | Emir’s Army | Emir’s Army | Merchant |
10 | Thief | Thief | Thief | Emir’s Army |
11 | Villager (Sierra) | Villager (Sierra) | Villager (Sierra) | Thief |
12 | Qadi | Wizard (1-3) or Assassin (4-6) * | Qadi | Wizard (1-3) or Assassin (4-6) |
* Marked encounters involve locals (1-2), people from a Caravan (3-5), or people waiting for a Caravan (6). All others are local.
+ Marked encounters involve natives of the Emirate (1-4) or foreign Muslims (5) or foreign Christians (6).
Encounters in the countryside (outside the City and Fort)
Type of encounter when outside the City and the Fort:
2d6 | Villages (Vega or Sierra) |
Port | Sierra | Ribat | Muslim Emirates |
Christian Kingdoms |
---|---|---|---|---|---|---|
2 | Norsemen | Norsemen | Mujahidun | Mujahidun | Mujahidun | |
3 | Muslim Army | Mercenary | Muslim Army | Muslim Army | Muslim Army | |
4 | Christian Army | Noble | Christian Army | Christian Army | Christian Army | |
5 | Emir’s Army | Emir’s Army | Emir’s Army | Emir’s Army | Muslim Army | |
6 | Villagers | Street Urchin | Villagers | Villagers | Villagers | |
7 | Villagers | Citizens | Creatures | Mujahidun | Villagers | |
8 | Villagers | Merchant + | Creatures | Mujahidun | Villagers | |
9 | Creatures | Dancing Girl + | Creatures | Creatures | Creatures | |
10 | Caravan | Thief | Caravan | Caravan | Caravan | |
11 | Creatures | Rebel | Creatures | Creatures | Creatures | |
12 | Bandits | Wizard (1-3) or Assassin (4-6) | Bandits | Bandits | Bandits |
+ Marked encounters involve natives of the Emirate (1-4) or foreign Muslims (5) or foreign Christians (6).