S01 Attack on Prepared Position – A Tilly’s Very Bad Day Battle Report 1

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I invited Chris and Adam over to play test my version of S01 Attack on a Prepared Position Scenario for Tilly’s Very Bad Day. This is an adaptation of a scenario from “Scenarios for all Ages” by Charles Grant and Stuart Asquith. My scenario is Thirty Years War with Spanish attacking entrenched Swedes in high ground.

Summary: Short and intense. A much better game than any of us anticipated. It was a close run thing with Swedish (Adam) breaking the Spanish army (Chris) just as the Spanish horse broke past the Swedish line and were going for the baseline. We all agreed it would be good to play again with some minor tweaks.

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2022 Confessions of a Megalomaniac Wargamer and Amateur Historian

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I am pretty happy with my efforts in 2021 and now it is time to lay out my plans for 2022. As always they are crazy megalomaniac plans. 2021 proved that even pumped I can’t achieve all my annual goals. But I’ll try.

I start with a brain dump of my active projects, i.e. those all projects that are more or less “in progress”. The list is split into three parts: likely in 2022, unlikely, and background activity.

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Musing on Commander Ability in Tilly’s Very Bad Day

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I like the way John Fletcher (2005, 2006) assigns explicit abilities to the generals of the South American Wars of Liberation. In Liberators QPR generals are classified on a five rating scale from abysmal, through poor, average, good to excellent. And then he gives come generals extra abilities e.g. improved initiative. So how would that work in Tilly’s Very Bad Day for the generals of the Thirty Years War?

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Alternative Chacabuco – A Live Free or Die Battle Report

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Chris, Adam and I had a go at Live Free or Die. The scenario was Alternative Chacabuco so a Liberators game using my Live Free or Die house rules for Big Base Liberators. Chris was the Patriots, Adam the Royalists and I was rules interpreter.

Summary: The game system defeated us. After hours of play we were no where near a conclusion so we gave up.

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Live Free or Die House Rules for Big Base Liberators

Andrés Ferrari suggested I have a look at Live Free or Die: Tabletop Battles of the American Revolution. Not because I play the American Revolution, but because he thought these could be adapted to the South American Wars of Liberation. So I got the rules and now I have to figure out how to play them with my kit. The big question are my Big Bases but there are a few other points worth touching on so, where appropriate, I compare Live Free or Die to Liberators QPR because this is what the scenarios refer to. Using the concepts discussed here I have I’ve also written a Alternative Chacabuco Scenario for Live Free or Die.

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Alternative Chacabuco – A Live Free or Die Scenario

I’m on a roll. A Liberators roll. Jamie got me started but this scenario is because of Andrés Ferrari. He suggested I look at Live Free or Die for Liberators. I needed a scenario to play test it on and John Fletcher’s Alternative Chacabuco (13 Feb 1817) is my go to scenario for trying out rules for this period. This is my conversion of John’s scenario to Live Free or Die.

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Alternative Chacabuco – A Liberators HoTT Mass Battle Battle Report

Adam, Chris and I had a go at my Alternative Chacabuco Scenario for Liberators HOTT. The South American Wars of Liberation are becoming a bit of a theme in late 2021.

Summary: Good game. Infantry slog felt like an Napoleonic style infantry fight. Columns pushing through lines in a bloody and extended battle Cavalry fight was brutal and heroic, more Lord of the Rings than South America, and took too long.

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Alternative Chacabuco – A Liberators HoTT Mass Battle Scenario

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I already have a Alternative Chacabuco Scenario for Liberators HOTT, based on the Alternative Chacabuco scenario from the Liberators Supplement by John Fletcher (Fletcher, 2006). But that is for a typically small HoTT game and today I wanted to play a big game of Liberators HOTT. A “Mass Battle” in HoTT terms. More elements. More figures. More players. More fun.

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Semi-Official errata for Liberators QPR

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The Liberators 1810-1830 Yahoo Discussion Forum included Errata for Liberators QPR in the files section. With the demise of Yahoo forums these have disappeared. Since I refer to them in my Clarifications of Liberators QPR, and John Smith asked about them on the Liberators Facebook page, I’ve reconstructed the errata here based on the handwritten edits to my copy of the rules.

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Small Kircholm – A Tillys Very Bad Day Battle Report 2

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Following our first play test I thought I’d make some tweaks to my Small Kircholm scenario and try it again. In this play test the Hussars are just Superior Horse and there are five Hussar units, not six. Chris bravely took the Swedes for a second time, hoping to benefit from his experience in the first game. Adam took the Polish-Lithuanian Commonwealth. In Tilly’s Very Bad Day terms this is a small game on a small table with small armies.

Summary: A really good game. A better game balance than the first version. Both players played well with particular credit to Chris for quickly compensating for the crippling Swedish deployment. But the Poles took the day, again.

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Small Kircholm – A Tillys Very Bad Day Battle Report 1

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I’m still keen on playing with my brand new Polish-Lithuanian Army so when Chris came over I suggested we play Small Kircholm. The scenario was very draft and I expected to find that it favoured the Poles too much. In particular the experimental Hussar rules were probably a touch too punchy. In Tilly’s Very Bad Day terms this is a small game on a small table with small armies.

Summary: Poles rolled over the Swedes in three game turns. Scenario needs tweaking. The experimental Lancers were a super troop type – and we don’t need that kind of thing.

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