Excerpts from Anglo-Saxon Chronicle

A few excerpts from the Anglo Saxon Chronicle to give a flavour for the period of the Britannia 600 AD Campaign. I’ve used the Anglo Saxon Chronicle because of its picturesque language rather than any clarity it might bring to the time. For a more accurate and complete account see Britannia: Anglo-Saxon History.

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15mm Wargaming Figures for Britannia 600 AD

There are a few possible suppliers of 15 mm for the Britannia 600 AD Campaign. My existing Dark Age kit is from Donnington Miniatures and Essex Miniatures. I mix them together but this won’t appeal to some as Donnington Miniatures are much bigger than Essex Miniatures, in fact they are much bigger than anybody else. At the time I put my Gothic army together I didn’t have a choice, but now there is much more on offer …

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HOTT and DBA Army Lists for Britannia 600 AD

Draco Roman Military Standard

In Britannia 600 AD field armies are 12 elements (plus camp follower) in DBA or 24 AP in HOTT. The army lists below allow much larger numbers than this for two reasons. Firstly and mainly, to allow choice. Secondly, to allow a larger than normal field armies to be used for a more involved campaign.

I have tweaked the DBA army lists, partly because some of them don’t really match what we know about the protagonists, and partly to support fantastic elements suitable for a HOTT campaign. After a general discussion of the Common Elements, both Realistic Troops (DBA + HOTT) and Fantastical Troops (HOTT), I then look at the specific national army lists. For our purposes there are only five types of armies: Welsh, Picts, Saxon, Irish, and Scots.

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No-Mans Land Mini-Campaign

This is a skirmish level mini-campaign set in no-mans land on a fairly static front. It is applicable to any period (see the possible settings). Each player is a junior commander whose job is the patrol and control the area between the opposing forces. Over three game days and nights each player must plan and execute 6 missions from a predetermined list. The interest lies in the fact that each player is picking from a different list to that of his opponent. The key problem being addressed is “How does a commander react when faced with events not covered by his orders?”

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Reconquista Timeline: Fanatic Berbers 1086 – 1250

“Better to pasture camels than be a swine-herd” (Al-Mutamid of Seville)

With the Christians putting increasing pressure on the Muslims of the south, the Taifa kings were forced to call upon their Moroccan brethren for assistance. This wasn’t an easy decision but in the end each decided it was better than subjugation by the Christians.

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Reconquista Timeline: Taifa Kingdoms 1008 – 1086

When Al-Muzaffar – Al-Mansur’s son – died in 1008 the power in Al-Andalus was divided between three factions or parties (Taifas): the old nobility of either Arab or Berber origin, recent Berber mercenaries, and the “Slavs” (slaves, often European, with Military of Civil roles). The factions started taking over long before the last of the Umayyad Caliphs, Hisham III, disappeared in 1031. The period closes when the Taifa kings call upon the Moroccan Al-Murabitun to protect them from the encroaching Christians.

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