Crossfire allows troops to start the game hidden in features. Troops are not allowed to start the game hiding outside a feature, i.e. in the open. If we expand the concept of “hidden” from “hiding behind a tree” to “hidden from enemy sight” then hiding in the open should be allowed. What to do?
Hiding troops in the open
Bob Davison spotted this gap and suggested, on the Yahoo Forum, the obvious solution – using line of sight to reveal:
The rules don’t cover ‘hidden’ troops in the open, usually AT and vehicles. We play that they are revealed when any enemy would have line of sight to them.
This is, of course, dependent on having a mechanism for recording where the the troops are hidden that doesn’t allow the attacker to guess where they are. For example, recording hidden troops on a map gives the appropriate level of obscurity. But placing a Hidden Deployment Marker in the open would be a bit of a give away.
Hiding trenches in the open
This is exactly what I’ve done when using entrenchments. Entrenchments, more or less, only provide an combat advantage when used outside a feature. But if they start visible because they are in the open then defender is at a severe disadvantage. So I let the defender deploy entrenchments hidden, even if in the open.
Hiding bunkers in the open
You’ll notice from my Crossfire Scenarios I don’t normally given bunkers this advantage. If they are deployed in the open they’re visible. Not sure why. I guess i’m assuming they are more easy to spot (scouts or recon planes) than slit trenches. But I suspect I’m doing those camouflaged log bunkers of the eastern front a bit of a disservice. They should start hidden if it makes sense to the scenario.
Hiding wire in the open
Wire is another item I deploy visible if it is the open. But again that could be a scenario specific rule.