Hotel Excelsior – A Crossfire Scenario and Battle Report

Gunnery Sargent Rock (Bruce Stewart) sent through another battle report featuring Kiwis in the Italian Campaign. The combat is again in Casino town against the Fallschirmjaeger, but this time around the Hotels Excelsior and Roses.


The scenario

Setting: Setting: Hotel Excelsior, Casino, Italy 1944

I wanted to give Stevens new armour rules / musings a test drive and have a look at the fighting around the Hotels Excelsior and Roses. Robert asked me for a game at short notice so I threw this scenario together.

Inspiration

Excelcior-101 Jeffery Plowman - Battles for Monte Cassino - page 159 - US air force recon shot of Cassino early in the battle
Excelcior-101 Jeffery Plowman – Battles for Monte Cassino – page 159 – US air force recon shot of Cassino early in the battle
Excelcior-102 Jeffery Plowman - Battles for Monte Cassino - page 23 - Allied recon photo November 1943 before the battle
Excelcior-102 Jeffery Plowman – Battles for Monte Cassino – page 23 – Allied recon photo November 1943 before the battle
Excelcior-103 Jeffery Plowman - Battles for Monte Cassino - page 24 - a map plan of Cassino
Excelcior-103 Jeffery Plowman – Battles for Monte Cassino – page 24 – a map plan of Cassino
Excelcior-104 Jeffery Plowman - Battles for Monte Cassino - page 197 - photo taken from upper window of the hotel of roses
Excelcior-104 Jeffery Plowman – Battles for Monte Cassino – page 197 – photo taken from upper window of the hotel of roses

Forces

A reduced strength Fallschirmjager Company with a Stug and a pack 40 defending against a Kiwi company with 3 Shermans.

Excelcior-131 forces kiwi 1
Excelcior-131 forces kiwi 1
Excelcior-132 forces german 2
Excelcior-132 forces german 2

Table

Excelcior-111 prep 1
Excelcior-111 prep 1
Excelcior-112 prep 2
Excelcior-112 prep 2
Excelcior-113 prep 3
Excelcior-113 prep 3
Excelcior-114 prep 4
Excelcior-114 prep 4
Excelcior-141 eye level 1
Excelcior-141 eye level 1
Excelcior-142 eye level 2
Excelcior-142 eye level 2

Special rules

Special rules:

  • Kick off at noon and 4 pm finish, 30 minutes pass on a 5,6
  • German OP may be on the cassino slopes and see the entire table.
  • 2nd story of buildings can see over normal crossfire blocks.
  • Bogging down rules in use.
  • Blue start lines for kiwis and red for Germans deployed on a map.
  • Objective was to capture the Hotel Excelsior.
  • Balagan armour rules/musings
  • Kiwis regular morale , Germans veteran.

The Game

Rob played the Germans and I the kiwis. I pushed the left flank with two of my platoons but found it impossible to injure the Germans in the hotel of roses to the point of extinction due to their veteran rallying capabilities. The 2nd storey LOS variation caused a lot of casualties on that flank. Rob revealed his Stug fairly early on and took out his first Sherman after several rounds of us slugging it out, he then redeployed and a lucky roll of 3 hits caused a instant kill on my second Sherman. I did manage to clear the Hotel of roses; Last hurrah was a last-ditch movement on my right flank with my remaining platoon but they suffered a similar fate to their mates on the left flank by then I had run out or resources and time.

Excelcior-151 battle 1 kiwi deployment
Excelcior-151 battle 1 kiwi deployment
Excelcior-152 battle 2 supressive fire from the hotel des roses
Excelcior-152 battle 2 supressive fire from the hotel des roses
Excelcior-153 battle 3 german smoke
Excelcior-153 battle 3 german smoke
Excelcior-153 battle 3 hotel roses under tank fire
Excelcior-153 battle 3 hotel roses under tank fire
Excelcior-154 battle 4 another platoon supressed by the hotel of roses
Excelcior-154 battle 4 another platoon supressed by the hotel of roses
Excelcior-155 battle 5 some kiwis rally and move forward
Excelcior-155 battle 5 some kiwis rally and move forward
Excelcior-156 battle 6 stug appears
Excelcior-156 battle 6 stug appears
Excelcior-157 battle 7 stug off for more hunting
Excelcior-157 battle 7 stug off for more hunting
Excelcior-158 battle 8 stug lining up a sherman
Excelcior-158 battle 8 stug lining up a sherman
Excelcior-159 battle 9 stug takes out contestant #2
Excelcior-159 battle 9 stug takes out contestant #2
Excelcior-160 battle 10 last ditch attack with my last platoon
Excelcior-160 battle 10 last ditch attack with my last platoon

Reflections

I’m still liking the armour rules, moving clock worked well, “all seeing” German op in the cassino slopes worked reflected the situation at Cassino.

I don’t think I will let 2nd storeys of buildings oversee and I will return to normal crossfire LOS rules.

I don’t think we used 5d6 for Sherman (HE) anti-personnel fire (I think only 4 as per the rules) I think Steve now allows the MG and the main gun to fire at the same time and target?

[Steven: My current Armour House Rules allow the main gun to group fire with the machine guns. For a Sherman that is 4d6 for the main gun and 4d6 for the machine guns. I explained in post Anti-personnel Rating – Revising Crossfire Anti-tank Rules 4, that 4d6+4d6 is roughly the same effect as a single role of 5d6, so my revised rules give the vehicle a to shooting ability of 5d6.]

Perhaps a 2nd company of Kiwis and a larger table (this one was 5 by 4 feet) and I can make one as large as 8 by 5 feet.

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