Why I think hills are horrible in wargames rules

Hills-102 Questions about hills in wargaming rules - Banner

Sometimes I get obsessed by tiny little aspects of the hobby and just have to write about it. In detail. A lot of detail, after endless hours of research. This time I’m picking on hills. You see hills were a thing in the South American Wars of Liberation – my current favourite period. A lot the battles featured at least one big hill e.g. Battle of Maipo. This hilly tendency could be extreme e.g. the Battle of Vargas Swamp was fought predominately on the slopes of a single giant hill and half the table top is covered in hills. Bolivar’s Very Bad Day, my Liberators variant of Tilly’s Very Bad Day, is going to have to cope with a lot of hills.

Unfortunately, hills are horrible in wargames rules. I’ve not seen any set of wargaming rules that cope with them really well, sadly, not even my own Tilly’s Very Bad Day. Certainly not my beloved Crossfire where hills are tiny mesas. I could have left it there, but I felt an obsessive urge to prove my claim of “horrible” so I got out a bunch of my wargaming rules, read the section on hills, and used a standard set of questions to test how well the rules handled hills. Here is what I found. It is horrible but there glimmers of genius.

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Moroccan Knives – A Crossfire Battle Report 3

Knives-304 Moroccans enter on right - Banner

Jamie and Adam played my Moroccan Knives scenario for Crossfire . However, rather than being set in the Spanish Civil War I transposed it to 1944 and the Italian Campaign. Really it was an excuse to get the Goumiers of my Moroccan Tabor on table.

Summary: Good tense game. Adam’s Goumier attacked strongly up both flanks using cover and the limited smoke available. They also probed in the centre to fix the Turcomen defenders. But the flank attacks stalled and Jamie took the victory.

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Steven’s growing collection of wrecks

Wreck-302 The junk yard - Banner

I have a growing junk yard comprising nicely painted, but wrecked, vehicles. Nominally these are potential objectives for Crossfire, but I’ve only ever used one wreck. That was the Fieseler Fi 156 Storch for Papa Eicke. The rest of my junk yard are, well, waiting for inspiration for a Crossfire Scenario. These are all 15mm scale.

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Musing on Terrain Density in Crossfire

Terrain Density in Crossfire 101 Woods - Open, Moderate,Dense, and Mixed - Banner

One of the Frequently Asked Questions (FAQ) for Crossfire is Are real terrain features represented 1:1 on the table? The answer is “no”. A single real-world terrain feature can be presented by more than one Crossfire terrain feature (e.g. woods) or several real-world features can be grouped together as one on the table (e.g. buildings). In this post I explore that answer a bit more at least for woods, fields, hills and rough ground.

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How big are Crossfire Terrain features

Standard Terrain Template Sizes in Crossfire - Banner

Sometimes people ask, how big should my Crossfire terrain be? It is really up to you. For myself, I started Crossfire using whatever terrain I had, but over the years I have standardised on the sizes. This is to make it easier to Draw Maps for Crossfire Scenarios. Check out the various Crossfire terrain type if you don’t recognise some of those I mention.

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Steven’s Gurkha Battalion for Crossfire

With my Japanese battalion ready for duty in Burma, my next project was the Gurkhas to face them. This is a battalion nominally from 17th Indian Light Division, the guys who fought at Bishenpur, Potsangbam and Ningthoukhong on the Imphal Plain 1944. You might recall from my A Case Study in Balagan Thinking – How I justify collecting Japanese, my justification for collecting Japanese was that I’m (kind of, sort of) Welsh, and so are the 2nd Battalion, 4th Prince of Wales’s Own Gurkha Rifles (kind of, sort of). Anyway, I’ve now got a battalion of Gurkhas for Crossfire. Yay! Can’t wait to get that bag piper on table.

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Custom made Manipuri Hindu Temple for 14th Army

Temple-117 Temple in village - Banner

The Burma Campaign includes the Japanese invasion of India in 1944. So the setting flips from Buddhist Burma to Hindu India. Our Experiment in Ningthoukhong made me realise that to refight Bishenpur, Potsangbam and Ningthoukhong, I really needed to supplement my Home made Burmese Pagoda with a Hindu Temple from Manipuri state. Here it is. I designed it and Warbases laser cut it from MDF.

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Steven’s Japanese Battalion for Crossfire

Japanese-206 1st Company - 1st Platoon - ID J-1-1 - Banner

My WW2 Japanese are ready for duty in Crossfire. I went for a high priority Type ‘A’ Battalion. Then I added in all the support elements. So I’ve got a massively reinforced Leg Infantry Battalion. Weaker formations, i.e. battalions from a Type ‘B’ Division, Type ‘C’ Division, Mixed Infantry Brigade, or Independent Mixed Brigade, would have less than this.

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Unlimited Vehicle Movement – Revising Crossfire Anti-tank Rules 8

Musing - Revising the Crossfire Anti-tank Rules - Corssfire - Banner

My recent musing on the anti-tank rules in Crossfire got me thinking about my current rules on vehicle actions. CF11.1 Vehicular Actions is massively restrictive as it only gives vehicles the option to move or shoot. So I for 20 years I’ve been giving vehicles multiple move actions (1-3 depending on speed) and unlimited shooting. Both of these rules are contrary to the unlimited actions of infantry in standard Crossfire. It would be great to give vehicles unlimited actions, like the infantry. So I look at the rules that have come before then look at options for unlimited vehicle movement.

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