I’ve been looking at trees. What trees to use for Operational level wargaming in my draft Deep Battle rule set. Since my Experiment on a 4 Inch Hex Grid I’ve gone for increasingly smaller terrain including Tiny Hills and Monopoly Buildings. And now I find my normal size 15mm trees are too big for the look I’m striving for, so I’ve gone for copses of small trees – trees that would normally be used for 5mm (1/300th) or 6mm (1/285th) scale wargames.
World War II
World War II (WWII, WW2, or Second World War) was fought between opposing military alliances – the Allies and the Axis – from 1939 to 1945. The war spanned large chunks of the globe and was both the the largest and deadliest conflict in history. Over 30 different countries fought during the war including all the great powers. More than 100 million people served in military units. Between 50-75 million people died – largely civilians.
I’ve material on the national contributions from Spain, New Zealand, and France. I also cover the battles of Moscow, Stalingrad, Kharkov, Kursk, and Tarnopol.
Operational Terrain 8 – Monopoly Buildings to Fit 4 Inch Hexes
I’ve been doing some more musing on Operational level wargaming for my draft Deep Battle rule set. My Experiment on a 4 Inch Hex Grid forced me to get Tiny Hills to Fit the 4 Inch Hexes. Now I’m doing the same thing with buildings. In fact I’m using Monopoly buildings which are more like … Read more
Moscow 1941 – Map on a 60km Square Grid for Deep Battle
I’ve drawn a new table top map for the Battle of Moscow. This time I’ve gone for a square grid with one square per 60 km. This is all part of the agonisingly slow development of my Deep Battle rule set. These rules will be Operational in nature hence the grand scale of the map.
Almost Fosse Bridge – A Crossfire Battle Report
Jamie was coming over and I quickly knocked up this Crossfire scenario to continue my experiments with the revised Anti-tank rules. This time I wanted tanks on both sides and we ended up with three Panzers attacking and two Shermans in defence.
The scenario is extremely loosely based on the Coldstream Guards and Scots Greys defence of the Fosse Bridge on 13 September 1943. One of the many small actions following the Salerno landings in the Italian Campaign. Emphasis on the “extremely loosely”. At the time I only knew the battalions/regiments present and the location of the bridge which gave me a modern google map of the modern site. Not much to go on historically, but it gave a good game. I’ll write up the scenario later although a real Fosse Bridge Scenario will be quite different.
Bogging and Anti-tank Mines – Revising Crossfire Anti-tank Rules 7
Both the Crossfire minefield rule and the Hit The Dirt bogging rule are special mechanisms using 1d6 and special outcomes. I think it is possible to align these with the normal infantry to hit dice, and without unduly affecting play. Since I’m revising the anti-tank rules to use the normal infantry to hit dice, this is a good time to tweak the bogging and anti-tank mine rules.
Collective Farm 643 – An O-Group Battle Report
Adam remains keen on ‘O’ Group, and has put together an Eastern Front scenario called “Collective Farm 643”. Chris took the attacking Soviets and I had the defending Germans. Adam was umpire and provide all the kit.
Summary: Over quick. The Soviets took the direct route to the objectives and got hammered.
Battle of Lemon Bridge (18-19 July 1943)
I was reading David Cole’s account of his time in the 2nd Battalion, Royal Inniskilling Fusiliers in Sicily and Italy and got kind of fascinated by the Battle at Lemon Bridge (18-19 July 1943). Part of the reason for my fascination is that, for a long time, I couldn’t find the bridge, at least it isn’t on modern maps.
Infantry Anti-tank Weapons – Revising Crossfire Anti-tank Rules 6
While I mull over the feedback I got about my previous post to revise Crossfire’s tank rules (Anti-tank Rating – Revising Crossfire Anti-tank Rules 5), I thought I’d share my thinking on infantry anti-tank weapons. Bazookas, Panzerfausts, Panzerschrecks, PIATs, and their poor relation, the anti-tank rifle.
Operation East Gate – Pacific Mini-Campaign using Mac’s Crossfire Missions
Brett Simpson sent through a report for his recent Crossfire mini-campaign set in the Pacific. The campaign is a series of three games, each using Mac’s Missions. The report features his 20mm Australian Imperial Force (AIF), Imperial Japanese Army (IJA) and Special Naval Landing Forces (SNLF) (i.e. Naval Marines). All words and photos are Brett’s.
Monaldini and Monticelli – A Crossfire Battle Report 2
Bruce Stewart (aka Gunnery Sargent Rock) and his mate Clynt had a go at my Monaldini and Monticelli Scenario. Kiwis, including six Shermans, and Greeks against Fallschirmjäger and “Turcomen” during the Italian Campaign. All words are Bruce’s.
Feugret – Game 7 of Aidan’s Normandy Campaign – A Crossfire Battle Report
Aidan Boustred has been running a Normandy Campaign using Crossfire. My wargaming group are not involved because we couldn’t sign up to the commitment of regular games, but as a one off Aidan asked us to play Game 7. The 5th Duke of Cornwall’s attack towards Feugret and Orbois with 2nd Battalion, 2nd Panzer Grenadier Regiment defending.
Summary: Big game but fun. Being part of a campaign gave the game features that were not possible in a one shot. I’d say it was a bloody draw.
Using WW2 National Flags as Objectives in Crossfire
I’ve been using flags as my terrain objective markers for a long time. And recently I made some more for New Zealand, UK/GB, India, USA, Germany (replacement), Japan, China and Australia.
Hotel Excelsior – A Crossfire Scenario and Battle Report
Gunnery Sargent Rock (Bruce Stewart) sent through another battle report featuring Kiwis in the Italian Campaign. The combat is again in Casino town against the Fallschirmjaeger, but this time around the Hotels Excelsior and Roses.
Anti-tank Rating – Revising Crossfire Anti-tank Rules 5
Time for the heart of the matter … revising Crossfire’s anti-tank rules and make them more like infantry combat. I want to do this as a bit of journey, from Crossfire’s ACC and PEN, through my mods for that, touching on earlier Gun versus Arm matrix thinking, before landing where I want to today.
Anti-personnel Rating – Revising Crossfire Anti-tank Rules 4
I think tanks should be scary so my latest attempt at revising Crossfire’s tank rules does that … makes tanks grunty. You will see I’ve made tanks, much, much more punchy compared to the standard rules and other Gun vs ARM matrix house rules. While I’m about it I’d also like to fix up a few other weaknesses. For a start I would strengthen lighter guns – I’m very conscious that the Soviets continued to use the 45mm anti-tank gun through out the war and where other weapon systems were abandoned or improved, these stayed in use. Aside from the fact the Soviet had a lot of them, I can only assume the Soviets also saw these as having continued utility. As far as I can see the light anti-tank guns flipped to being used as anti-personnel weapons, something which standard Crossfire makes them unsuitable for. So far this is all terribly speculative and I’m just playing around with possibilities. But I do think it is good enough worth a try.