Arnhem 17-25 Sep 1944

In the English speaking world at least, Arnhem is one of the defining battles of World War II. Vince Lody from the Shed ran a multi-player Crossfire game based on the last stand of the Paras at Arnhem. A last stand poses certain challenges for a scenario designer, i.e. you know the defender has to lose, so I wondered what other aspects of the battle would make for interesting gaming. I’ve sketched out the course of the battle and outlined what I think might make interesting scenarios.

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Huge Crossfire Table at the Shed

For a couple of years I wargamed at The Shed. These guys specialise in multi-player games on a big table. They play all sorts of game systems but for most of the time I was there they played Crossfire. The table at the Shed is 14′ x 6.5′, which in Crossfire terms is quite big. The table, as you’ll see, absorbs a lot of terrain. Thanks to Vince for sending through the photos.

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Revised Random Tank Table for Crossfire

Standard Crossfire uses a random roll to determine the type of tank that you get for your 9 points. The tables given in the rules seem a bit naff, so I’ve built my own based on production information I could find on the net (see What Weapons When). I feel these gives more representative results than the tables in the standard rules.

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Multiplayer Pocket – A Three Table Crossfire Scenario

Multi-player Pocket - Crossfire - Banner

I was asked to run a one-day Crossfire game for 6-8 members of the Guildford Wargames Club. This is what I came up with. It was designed to use all the WW2 / Eastern Front infantry I had at the time – one battalion a side – plus supporting equipment, however, with play testing I decided to increase the forces of each player to at least 1 company. This meant the total forces on each side ended up being 4 Infantry Companies + 1 Infantry Platoon + 2 AFV + 2 or 3 ATG.

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