I’ve been using flags as my terrain objective markers for a long time. And recently I made some more for New Zealand, UK/GB, India, USA, Germany (replacement), Japan, China and Australia.
Jamie Wish and Chris Harrod played “The Swamp” (KB4R), the fourth game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the second line – near the Leningrad-Moscow Railway line – against overwhelming odds.
Summary: I thought it would be over in 1 hour, but in an awesome David and Goliath contest Chris’s reinforced company of Spaniards held Jamie’s three battalions of Soviets for 2.5 hours of game time and 7.5 hours of real time. The Spanish defeated the first Soviet battalion but eventually the Soviets ground their way through the Blue Division lines. The time ratio, 2.5 hours of game time in 7.5 hours of real time, demonstrates how grindy it was – not for the faint hearted.
I’ve been talking to Arty Conliffe about potential Official Supplements for Crossfire. Official because they have Arty’s blessing and input. I’m thinking about both a commercial scenario book and some freebie booklets. My megalomaniac aspirations for 2022 mean I want to write one of each. There are lots of possibilities and I thought I’m share my thinking.
Download Crossfire Freebie 1: Mini-Scenarios. Introductory scenarios for Arty Conliffe’s Crossfire by Steven Thomas and Dick Bryant. Assisted by Arty Conliffe.
Given the upcoming year long campaign for Stalingrad, I thought I should do a stocktake of Crossfire forces for the Eastern Front. It turns out my collection is insane. Your average gamer doesn’t need this. If you are new to Crossfire then you can get by with a lot less figures; check out How many figures will I need to start playing Crossfire? For the first 10 years of my Crossfire gaming, I only had a reinforced battalion for each of Germans and Russians, backed up by a couple of Pz III Gs and three T-34s. That was more than enough. Then I got some more kit and played my Armour Fest with everything I had, but even that wasn’t really a lot. Much more than you need for a normal Crossfire game but not a lot in the grand scheme of things. Then, um, I guess I got greedy. It is kind of embarrassing.
If you didn’t know, Balagan means messy or chaotic. And lately my head has definitely been balagan. I’m trying to justify building up a Japanese force for Crossfire. I’m trying to find ways to fit the Japanese into my Official Focus of Spain, Portugal, New Zealand, and Israel. I’ve got to say, it ain’t easy. But with quite a lot of mental gymnastics I might manage it.
Jamie Wish and Chris Harrod played “The Embankment” (KB4F), the third game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the area of the Leningrad-Moscow Railway line – the Embankment – against overwhelming odds.
Summary: Jamie’s Soviet both infantry and armour – broke through the thin Spanish line. This will make the fourth battle tougher for Chris.
Over the years Antonio Fajardo has kindly sent me information on Spaniards in British Service during WW2. As a culmination of over 25 years research, Antonio has managed to find the name of every Spaniard in the 50 Middle East Commando unit. He has kindly let me publish the list. In addition to the list itself, I have paraphrased various of Antonio’s comments to give some context.
Jamie Wish and Chris Harrod played “Paper Factory” (KB1R), the second game of Krasny Bor, featuring the Blue Division in an epic Crossfire campaign. The Spaniards were defending the Paper Factory, in a loop of the Ishora River, against overwhelming odds. Jamie’s Soviets captured all three objectives and won.
I have persuaded Chris Harrod and Jamie Wish to play the campaign. This was a bit different: two players not eight; two months not two days. Here is some advice for anybody who wants to give it a go.
Last year Dick Bryant published Six Small 2’x2′ Crossfire Scenarios. I’ve played four of them and really like them. Each offers a good tactical challenge but is fast to play taking no more than one hour. Dick intended them as a way to introduce novices to Crossfire. I think they work well for this and hence they are a good option for taking to a show as a participation game(s). So at SELWG 2013 I’m going to give it a go.