For a long time I’ve been looking for a set of wargaming rules for the Arthurian age i.e. the Dark Age in Britain. Having tried lots of commercial rules, Vincent Tsao and I have written our own. Called Twilight of the Britons – Fast play rules for the English Invasion of Britain it is a variant of Twilight of the Sun-King (2001 version) . It covers the warfare in Britain from Roman departure (410 AD) until the English installed a Briton of Strathclyde as King of Scotland (1054 AD). The six page booklet contains only two pages of rules and four pages of army lists.
Joe Collins has highlighted a number of problems with DBA 3.0 and suggested ways to address these problems. Collin’s was part of the group that developed DBA 3.0 so he is both a fan and on the inside team. I really like Collin’s attempt to tackle some big problems with DBA. It would be great if more people did this, starting with Phil Barker. Unfortunately, Collin’s particular suggestions mostly leave the problems unsolved. I do like his solution for Bow but even that needs more.
Chris Harrod and I had another game of Arthurian HOTT. This featured Chris’s Chris’s Picts on sabots to provide Big Bases. I fielded my Welsh (Cymry) with Arthurian and Reconquista Christian Elements for Big Base HOTT. I went for my traditional historical Welsh option where the religion is implicit. Chris put a Goddess on table (the Morrigan).
Summary: The Morrigan was scary and my Welsh had to dance around a bit, but it turned out god was on our side and Arthur’s host took the day.
Summary: Grindy dark age affair with lots of flavour. Bad going made the battle bitsy. Arthur took the day.
I recently transferred my Dark Age figures for Hordes of the Things (HOTT) to Big Bases. Magicians, beasts, clerics, hordes, that kind of thing, making Big Base HOTT. This included my Strathclyde Welsh (Northern Cymry) for Britannia 600 AD.
I had intended to use Basic Impetus, and even revised the army lists to do this, but we ended up using the Dark Age variant of Neil Thomas’s One Hour Wargames instead. Both armies had six units and we used first Pitched Battle scenario. And we played on a 2’x2′ table as per using my big bases with One Hour Wargames.
The summary is: Grindy rules that are very predictable. Might be accurate but not much fun. Chris won.
Big Base DBA (also known as Big Base De Bellis Antiquitatis or BBDBA) allows fast games with a small number of playing pieces and lots of figures. Big Base DBA requires few modifications from the standard DBA rules.
Inspired by Philip Sabin’s Analysis of Ancient Warfare in Lost Battles I’ve drifted further away from normal DBA than you need to, but I’ll explain why as I go along. Mostly it affects basing.
The fifth game in our Fall of Hispania Campaign will occur in 448 AD, 2 game years after the last battle. Chris Harrod rolled Roman and I got Visigoth. Despite misgivings I have chosen Basic Impetus as the rules.
Basic Impetus has army lists but, even after I reformatted them, I don’t like them. So I tweaked the two that we are intending to use. Okay, I only made two small changes to troop types, but those changes stem from mistakes that get me quite het up.
I’m thinking of using Basic Impetus for the next game in our Fall of Hispania Campaign. The good news is that the army lists for the Fall of Rome period are freely available at Vol 7. Rome and Empire and Vol 8. Fall of Rome. The bad news is I don’t like them. Firstly, I can’t read them because of all the abbreviations, for example, “FP” does not leap out at me as “Heavy Infantry”. Secondly, the format of the table is counter intuitive for me; I want to know who the troops are first before seeing how they are classified. Thirdly, I disagree with some of the army lists. In this post I’ll content myself with addressing the things about the format that annoy me. In a subsequent post I’ll revise the army lists.
The fourth game in our Fall of Hispania Campaign occurred in 446 AD, 29 peaceful game years after the last battle. Chris Harrod rolled Suevi and I got Vandal. The rules were the draft version of Red Spear, Black Crow from Morningstar Productions.
The summary is: Interesting rules, violent battle which could have gone either way, but eventual victory for the Vandals.
The summary is: Being new to the rules I assumed the hill was difficult terrain, deployed accordingly, realised too late I was wrong, and then watched as Chris rolled over my hastily improvised battle line.
Chris Harrod and I finally got around to playing another game of the Fall of Hispania Campaign based on these campaign rules. Four game years have passed since the first game so the nominal campaign date is 413 AD. Tragically it has also been four real years since we played the first game. Chris rolled Vandals and I got Visigoths. The rules were Big Base DBA.
The summary is: Short game with the Visigoth wedges smashing through the Vandal shieldwall.
DBx and FOG are wrong. The gardingi were personal military retainers of the Visigothic king. They were wealthy and led their own retainers into battle. Given they were wealthy, and a military elite, they probably fought mounted. And in an army where even some slaves wore armour, it is beyond belief that these palatine officials were unarmoured.