I’ve been thinking about player balance in Mac’s Crossfire Missions. If the two players are mis-matched in terms of experience or ability you might find the stronger player consistently wins every game. This is probably not very much fun for either player. I think a handicap system gives a way to cope with these situations. Handicapping gives the weaker player an advantage, to make it possible for them to win whilst maintaining fairness. This is Crossfire, of course.
Crossfire Musing
I’ve collected together some interesting Crossfireideas from other people. I’ve reproduced them here mainly so I don’t have to go hunting for them again. Most rule variations are untried. Some items – Base Sizes for example – are there because people ask about them a lot, so in some ways this section is a FAQ, but not quite. See also my real FAQ.
In particular I’ve musings on: Command Control, Troop Types, Vehicles, Shooting, Terrain, Converting from other Game Systems, v2 wish list. Plus a whole bunch of other stuff.
Musing on moving, creeping, rolling and block barrages in Crossfire
Aidan of the WarFactory has been running a Crossfire campaign in Normandy. You can follow the progress by watching his Normandy tag. I think this is a great campaign but my focus in this post is something else. His house rule for a rolling artillery barrage.
Kiwis vs FJ in Italy – A Crossfire Scenario and Battle Report 1
Jamie popped over for a game, and when it is just Jamie and me we try out something more experimental. Jamie wanted to play Crossfire and I wanted to try out my Crossfire Terrain Cards and some draft armour rules. I also wanted to get my 2 Division New Zealanders on table – “Kiwis” in New Zealand slang – and get the German paratroopers (Fallschirmjäger) out again. This was also the first outing for my Kiwi Armour.
Summary: Great little game. Crossfire Terrain Cards worked well, and happy with the test drive of my armour mods.
Musing on Cavalry Base Sizes in Crossfire
I’ve been reading about Soviet cavalry operations on the Eastern Front. And that, of course, has got me interested in expanding my Soviet cavalry collection. But before I invest further, I want to be really, really sure my cavalry basing is correct. The cavalry figures I already have are based on 30x30mm squares, like my infantry. But that is cramped. What to do?
Japanese Tank Hunter Teams in Crossfire
Japanese Tank Hunter Teams in Crossfire
A few weeks ago I did some research on “Human bullet” assaults (nikuhaku kōgeki) – Japanese Suicide Anti-tank Teams. Now I have to decide how to simulate them in Crossfire. There are two parts to that: game effect of “Human bullet” assaults (nikuhaku kōgeki) and the organisation of Japanese Suicide Anti-tank Teams.
Crossfire using Blocks
After my Musing on Crossfire as a board game, I got talking to Markus Bruckhardt about using blocks for Crossfire. Blocks are Markus’s thing, as you can tell from his blog: Wargamer’s Block. So I thought I’d follow his lead and experiment with 3cm blocks.
Musing on cover, entrenchments and ground hugging in Crossfire
One of the things I would like to do in Crossfire is entrench my men in a wood and get some game benefit. In the standard rules being in a wood, being entrenched, and ground hugging all provide the same level of cover. Usually that is fine, but I’m looking at doing Burma and I expect the associated jungle fighting will require more nuance. So I’ve been musing on how to simulate combinations of cover, entrenchments and ground hugging. I think Lloydian Aspects: Crossfire Probabilities offers a way to distinguish ground hugging from other types of cover, and allows entrenching in the open to be different to entrenching in cover, all without a lot of faff.
Musing on Crossfire as a board game
Crossfire is not a board game. But it could be. This is a bit of a thought experiment on what Crossfire might look like as a board game. It all came about one Saturday morning when I was having a WhatsApp conversation with my wargaming crew on “Crossfire as a board game”. I got all keen and made some counters. So here is how I see it …
Planning my New Zealand Carriers In Italy for Crossfire
My Kiwis in Italy Project isn’t going well. I still haven’t started painting my the New Zealand infantry of 2 (NZ) Division in Italy. Sigh. But I do continue to make plans. I know I’ve got to do at least one carrier platoon when I finally get around to this. So I want to get my thinking straight about carriers in British / Commonwealth Leg Infantry Battalions and Motor Infantry Battalions. And Crossfire has that silly single APC carries a platoon thing, which is doubly silly for a 4-man universal carrier.
Balagan Bunkers – New Crossfire house rule
I recently blogged about Assaulting Bunkers in Crossfire – Possible House Rules. But I don’t think I was sufficiently clear on my final recommendation. So I’m having another go at explaining it. Short story is I want to make bunkers (and hard points) much tougher to assault. I’m intending to add this to my Balagan House Rules for Crossfire.
Assaulting Bunkers in Crossfire – Possible House Rules
I’m not happy with bunkers in Crossfire. In normal Crossfire you just have to wait for the garrison to No Fire and then close assault. I think they should be harder to assault. Historically flame throwers, demolition charges and big guns were used to deal with bunkers. I’m inclined to introduce house rules to encourage this. So here is a possibility for bunker busting.
Crossfire Probabilities: Percentage Success in each Die Roll Mechanism
My recent interest in Solo Crossfire got me thinking about the probabilities inherent in the Crossfire rules mechanisms. That means infantry direct fire / barrage / minefields, anti-tank direct fire, smoke, close combat, and rallying. Only read this post if you care about statistics of gaming mechanisms.
Horse and Musket Crossfire – Crossfire for the Horse and Musket Era
I wrote this about five years ago because a couple of my projects, i.e. Albuera in the Peninsular and Sipe Sipe in South America, had stalled because I didn’t like any of the available horse and musket rules. Inspired by Roland’s WW1 experiment I wondered if I could make a horse and musket variant for Crossfire. These rules have now remained raw and unplayed for some time. I stopped work on them because I decided I had bent the rules so far that it is no longer Crossfire. But rather than having it lurk on my hard drive any longer, and because Jamie asked about it, I thought I’d share. What do you think?
Musing on Solo Crossfire – Inspiration from Lloydian Aspects
I’m lucky to have some regular opponents (Chris, Jamie, Adam) but some folk are not so privileged. Inspired by a conversation with Brett Simpson I thought I’d write some rules for playing solo Crossfire. I want a game, played solo, that feels a bit like Mac’s Crossfire Missions. As it happens Nikolas Lloyd already has a Scenario for Solo Play and there is tons of good stuff in there. Lloyd wrote a specific scenario but my goal is slightly different, wider. That means I can’t use Lloyd’s scenario directly but I can pull out some lessons from his offering.
Crossfire Stocktake – My forces for the Eastern Front
Given the upcoming year long campaign for Stalingrad, I thought I should do a stocktake of Crossfire forces for the Eastern Front. It turns out my collection is insane. Your average gamer doesn’t need this. If you are new to Crossfire then you can get by with a lot less figures; check out How many figures will I need to start playing Crossfire? For the first 10 years of my Crossfire gaming, I only had a reinforced battalion for each of Germans and Russians, backed up by a couple of Pz III Gs and three T-34s. That was more than enough. Then I got some more kit and played my Armour Fest with everything I had, but even that wasn’t really a lot. Much more than you need for a normal Crossfire game but not a lot in the grand scheme of things. Then, um, I guess I got greedy. It is kind of embarrassing.