A while ago I played a Crossfire game called 2 Foot City. It was fought on a 2’x2′ cityscape. Since then I’ve played a few more games in heavily built up areas and they have all been on an assumed square grid. The trouble with a square grid is you only get streets that exactly fit the grid, i.e. vertical or horizontal, with no diagonals. Lately I’ve been wondering how to superimpose diagonal streets on my urban grid.
I’ve always made do when it comes to what to stick my figures to when I paint them. I’ve tried gluing them to lollipop sticks, but eventually moved to blu-tac on cardboard squares. Then John Mclennan gave me a nicely constructed painting block made by his mate in Perth. It is (almost) perfect. So convenient. So tidy. The dowel was just the right size to fit figures and to hold comfortably. I love it.
Terrain is a key part of war and wargaming. I use terrain templates to define the perimeter of my area terrain features. The same templates are used for most terrain types, I just put different items on top to represent the type of feature, i.e. fruit trees make an orchard.
I’ve been using a plain green felt base cloth for my games since, well, forever. Originally it was a dark green pool table baize I got off Evan Allen. More recently I got a lighter green felt base cloth from S&A Scenics. But they are well, dull, so I’ve been toying with what I could replace them with.
As discussed on my 15mm Wargaming Figures for the Rif Wars page, nobody that I’m aware of does an accurate Riffian figure. I decided to buy 19th Century Mahdist/Ansar figures with rifles and convert them to Rif. I’m not a figure designer so my aim was to give the impression of a Rif rather than get pure accuracy. This page describes what I did.
I have tried several styles of flocking from the most simple to more elaborate options. Almost all my armies are from the Mediterranean – mostly Spain – so I like a parched look to the bases. In chronological order I’ve tried…
Some rule sets use a system of hidden movement markers to allow hidden movement without the aid of an umpire. These markers can represent both real and dummy troops – thus achieving some kind of fog of war. Different games have different names for these markers but examples are “Dummies”, “Blinds” and “PEF”.