I’ve drawn a new table top map for the Battle of Moscow. This time I’ve gone for a square grid with one square per 60 km. This is all part of the agonisingly slow development of my Deep Battle rule set. These rules will be Operational in nature hence the grand scale of the map.
Why square? Why 6 inch? Why 60km?
Why square? I have previously experimented with hex maps, e.g. Kharkov 1942 Map for Deep Battle with 20km hexes, and wanted to see what a square grid would offer. Both hex and square grids have their problems, and since I’ve done some hex maps I thought I’d go for square this time.
Why 6 inch squares? My previous musing on what size Hex/Square Grid to use an operational game suggested that my 4 inch squares might be too small to fit my 15mm figures and tanks. I went to 6 inch because this size grid is easy to make on my normal wargaming table.
Why 60km? I wanted to get the entire map of Drive on Moscow onto the table. And with 6 inch squares that made each square 60km.
All of these decisions could be flawed. Hexes might be better than squares. 4 inches might be better than 6 inches. And part of the reason for that is that 60 km is too big for an operational level game, and 40km is ideal.
So here it is, my 60km per square, square grid, for the Battle of Moscow.
The result is okay but not perfect. It proves to me that a square grid can work for the Battle of Moscow. But I think 60km is too much for Deep Battle rule set. These rules will have 40km for Strategic Operations. So to get the entire area of operations on table, I’ll need to revert back to my 4 inch squares. I feel another map coming on.