Musings on Liberators QPR rules

A few possible optional rules for Liberators QPR.

Night Combat Optional Rule

Source: John Fletcher on the Liberators 1810-1830 Yahoo Discussion Forum.

The QPR do not have night combat rules. Here are a couple “off the cuff” suggestions:

  • you might consider changing morale values to fit the battle. For example, at Cancha Rayada the Patriots were the confused force. Perhaps you could make all their morale one or two points worse to reflect their reduced effectiveness.
  • Another option might be to restrict the number of Patriot units that can act in a turn. For example, only one Patriot division can move or fire each turn.

Variable Ratings Optional Rule

Source: John Fletcher on the Liberators 1810-1830 Yahoo Discussion Forum.

A nice variant might be to allow each side some number of points, maybe 1-3 for small or mid-size scenarios and 4-6 for large scenarios (Huaqui, Sipe Sipe, Cancha Rayada, Maipo), to subtract anywhere from their side and half as many points to add to their opponent. No single rating can be adjusted more than two points (although you can adjust multiple ratings in a single unit) and no rating can be less than “3” or greater than “9”. Use any set-up conditions to decide who assigns points first (note that San Martin always sets up 2nd).

References

Fletcher, J. (2006). Liberators! Supplement 1: The War in the South. Grenadier Productions.

Includes a fast play set of rules, 6 new scenarios, and 125 uniform illustrations.

Liberators 1810-1830 Yahoo Discussion Forum

Particularly the errata in the FAQ section.

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