A few excerpts from the Anglo Saxon Chronicle to give a flavour for the period of the Britannia 600 AD Campaign. I’ve used the Anglo Saxon Chronicle because of its picturesque language rather than any clarity it might bring to the time. For a more accurate and complete account see Britannia: Anglo-Saxon History.
Britannia 600 AD
My Britannia 600 AD Campaign uses the board of the the Avalon Hill board game for a DBA or HOTT campaign set from 600-700 AD. Six of us played the campaign on the Big Day using HOTT. Start with the Introduction.
Campaign Rules for Britannia 600 AD
These are the rules for the Britannia 600 AD Campaign. Use the DBA/HOTT Campaign Rules except as noted below.
HOTT and DBA Army Lists for Britannia 600 AD
In Britannia 600 AD field armies are 12 elements (plus camp follower) in DBA or 24 AP in HOTT. The army lists below allow much larger numbers than this for two reasons. Firstly and mainly, to allow choice. Secondly, to allow a larger than normal field armies to be used for a more involved campaign.
I have tweaked the DBA army lists, partly because some of them don’t really match what we know about the protagonists, and partly to support fantastic elements suitable for a HOTT campaign. After a general discussion of the Common Elements, both Realistic Troops (DBA + HOTT) and Fantastical Troops (HOTT), I then look at the specific national army lists. For our purposes there are only five types of armies: Welsh, Picts, Saxon, Irish, and Scots.