I’ve been looking at trees. What trees to use for Operational level wargaming in my draft Deep Battle rule set. Since my Experiment on a 4 Inch Hex Grid I’ve gone for increasingly smaller terrain including Tiny Hills and Monopoly Buildings. And now I find my normal size 15mm trees are too big for the look I’m striving for, so I’ve gone for copses of small trees – trees that would normally be used for 5mm (1/300th) or 6mm (1/285th) scale wargames.
Individual 15mm trees
So here is my starting point. Individual trees for 15mm scale in a 4 inch hex. Ditto for the swamp features. For me it just doesn’t give a sense of operational scale. It looks like a skirmish.
Individual 5mm or 6mm trees
So I plonked some of my 6mm trees on the table. I say “6mm” but they are just as likely to be 5mm or 1/285th or 1/300th scale. These trees are individually based on 1p coins but I put three together in a single hex. Ditto for the swamps. I reckon this looks better. But not good enough.
Copses of 5mm or 6mm trees
So I have put together some 5mm or 6mm copses – a group trees on small bases.
I put two or three of these copses in each wooded hex. Some copses are round to give a sense of density. Some are long and thin to naturally run alongside linear features like roads and railway lines.
Now that is what I’m talking about. Suggest a forest without being a forest.
I’ll post on how I made them shortly.