Operational Terrain 1: Experimenting with River Templates for 4 Inch Hexes

Rivers for 4 inch hexes – Templates for most likely options

Quite a lot of the Operational Level Wargames I looked at recently use a hex grid. And 4 inch hexes seem about the right size for the table top – at least to me – so I have been wondering what to do about terrain. My normal terrain will sit on hexes fine. But rivers are different. That realisation lead to experimenting with templates for generating river features to sit on top of a hex mat.

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What Wargaming Rules to use for the Operational Level of War?

What Wargaming Rules are really for the Operational Level of Warfare - Banner

I’ve tried Megablitz a few times but I wondered what other wargaming rules there are to use for Operational Warfare in WW2. I quickly found there are a lot of game systems that claim to be large scale rules. But you have to careful in this space as many rules that claim to be Operational are actually Tactical. Others are Operational-Tactical and a fourth group are what I call Operational-Map-And-Tactical. These groupings are from my categorisation scheme using my criteria for what makes a set of wargaming rules operational level – both found later in this post.

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What is the Operational Level of War?

What is the Operational Level of Warfare - Banner

I’m interested in operational level wargames for World War II. But my definition of “operational level” has been pretty vague. Something about campaigns and major offensives. So I thought I’d explore operational level war in more detail … and it turns out I was right. It is all about campaigns and major offensives.

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Wargaming Rules for WW2

There are lots of wargaming rules for World War 2. These are the ones I play: Crossfire, Megablitz, Rapier Offensive and Engle Matrix Games. One day I might write up my thoughts on the competitors, of which there are many.

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You can never have too many trucks

Russian Zis-5 3-ton truck

“You can never have too many trucks” is a catch phrase of Megablitz players, and, in fact, of players of other operational games such as Not Quite Mechanised. You see Megablitz includes rules for logistics and transport for those supplies is very important. Megablitz forces also need headquarters and signals units; signals units in particular are something that rarely appear on a wargaming table.

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